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Trigger1
Events

Unit - A unit dies
Conditions

(Unit-type of (Triggering unit)) Equal to Disney Castle (Main tower)
Actions

Set Point1 = (Position of (Triggering unit))

Destructible - Pick every destructible within 500.00 of (Point1) and do (Actions)


Loop - Actions



If (All conditions are true) then do (Actions) else do (Actions)




If - Conditions





And - Conditions






(Destructible-type of (Picked destructible)) Equal to Disney Tower






((Piecked destructible) is stored as a handle of (Triggering unit) in Hashtable) Equal to True





Then - Actions






Destructible - Kill (Picked destructible)





Else - Actions

Custom script: call RemoveLocation (udg_Point1)



ermm... i may have misunderstood your last post i_brg_doom, but you dont need skinning or modelling skills to use a skin. its for the standard warcraft3 RoC castle model (2nd upgrade of human base - town hall)
btw dab, i dont think its that horrible. quite similar to the real one actually. maybe you should have converted the file to .blp though...
¨so would it look goof if i use the skin yes or no? if it does than i use it and you get credits for it![]()
so its the keep i need to use for this? ok i wonder i cant make it blp got som problems with the tools could you maybe make it blp for me?
i cant find the path the skin should be is it unit/human/TownhallKeepCastle.blp ? or somthing when i inport doesnt work. im not so good with inporting skins sorry (shame on me)![]()
