- Joined
- Feb 27, 2007
- Messages
- 5,578
I don't think that's a good idea. I might want to disarm a unit without showing any effect at all, and the only way I could do that is to pass an invalid string which is not something a GUI user is likely to think to do. Also not having a debuff on the UI to show the unit is disarmed is potentially good or potentially bad depending on user preference. I would make that an option.Effect shown, if <empty string> will fall back to default