- Joined
- Aug 12, 2006
- Messages
- 10
Hi,
I've been having a problem with a map I started: Creeps are owned by Player 12 (Brown) so that they can be ordered to patrol and use abilities by themselves; but my problem is that all the creeps share LoS with all the OTHER creeps, and tend to run and assist attacked creeps from different camps in that whole region.
Is there a way to prevent or disable this? I have tried fiddling with all the appropriate Gameplay Constants with no luck.
Currently I have the creeps switched to Neutral Hostile for testing purposes, and it works rather well, except that they don't use abilities on their own anymore, so I would like to revert it to owned by Player 12 (Brown), if possible.
Thank you in advance.
I've been having a problem with a map I started: Creeps are owned by Player 12 (Brown) so that they can be ordered to patrol and use abilities by themselves; but my problem is that all the creeps share LoS with all the OTHER creeps, and tend to run and assist attacked creeps from different camps in that whole region.
Is there a way to prevent or disable this? I have tried fiddling with all the appropriate Gameplay Constants with no luck.
Currently I have the creeps switched to Neutral Hostile for testing purposes, and it works rather well, except that they don't use abilities on their own anymore, so I would like to revert it to owned by Player 12 (Brown), if possible.
Thank you in advance.