Well I am honestly surprised you said that and now I realize why your advocating triggers over Data Editor so much but there's a reason things like Unit Editors in SC to Object Editors in WC3, and Object Editors from WC3 to the Data Editor in SC2. The point of having an advanced editor is so that people wouldn't have to resort to triggers to create abilities, effects, and systems, but it seems like your treating the Data Editor's job as what the Objector Editor in WE was, basics. Although Data Editor can't do everything Triggers can, Triggers can't do everything Data Editor can. By advocating triggers, your advising them to just avoid learning the data editor, and just makes people more and more reliant on just using triggers. The data editor won't get any easier if you avoid it, and being someone who used triggers and enjoys custom script and JASS in WC3, I would know. Learning triggers is a far easier task, and I doubt you'd find any tutorials that actually cover it because of its relative simplicity when compared to what it takes to learn the Data Editor. Someone who wants to learn how to do something that can be done through the Data Editor should be told how to do it, not be told to trigger it.