- Joined
- Sep 25, 2005
- Messages
- 71
Just asking how people implement slows that are unique in their effects (operate alongside other spells independently)
I tried using, for example, just giving a unit a reverse endurance aura effect, but the effect's fade time is ill. I know the actual slow spell has its uses, but how do you get more than one of a certain kind of buff to effect the same unit additively/multiplicatively?
What if I want triggers to reduce movespeed by a certain amount? Could always add a negative boots of speed effect, but what do we use for the buff icon and how do we make sure it lasts accurately? Have a dummy cast a debuff onto the target unit that lasts the exact duration?
I tried using, for example, just giving a unit a reverse endurance aura effect, but the effect's fade time is ill. I know the actual slow spell has its uses, but how do you get more than one of a certain kind of buff to effect the same unit additively/multiplicatively?
What if I want triggers to reduce movespeed by a certain amount? Could always add a negative boots of speed effect, but what do we use for the buff icon and how do we make sure it lasts accurately? Have a dummy cast a debuff onto the target unit that lasts the exact duration?