• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Die Schlacht um Ashenvale

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I ahve maked this map
alone my frieds have give ideas and tips
Contents

Die Schlacht um Ashenvale (Map)

Reviews
06:14, 11th Jan 2011 -Kobas-: Map Status: Rejected Broken Rules: Languages, (Resources) Presentation, (Resources) Credits Comment

Moderator

M

Moderator

06:14, 11th Jan 2011
-Kobas-:
Map Status: Rejected
Broken Rules:
Languages, (Resources) Presentation, (Resources) Credits
Comment
 
Level 5
Joined
Dec 3, 2009
Messages
192
Description itself has bad english and probably from the map name its non-english
Bad description
"Suggested Players: Full is the best"? just put 10 or full
For now voting for rejection
 

Moderation

Die Schlacht um Ashenvale
Created by DerFresher ; Uploaded by: DerFresher

Please fix triggers and memory leaks
Example:
This trigger create 10 special effect and location (point) leaks every "Every 2.00 seconds of game time" for each action while is trigger enabled...
This is very bad!
  • Urteil Gottes loop
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
      • (UrteilGottes_Caster is alive) Equal to True
    • Actions
      • For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 100.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
      • For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 200.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
      • For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 300.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
      • For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 400.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
      • For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 500.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
      • For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 600.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
      • For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 700.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
      • For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 800.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
      • For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 900.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
About gameplay:
Terrain should be improved few tiles, small number of doodads.
You imported 1 BTN but not DISBTN icon :sad:

Whole map made language different from English.

Broken Rules:
Languages, (Resources) Presentation, (Resources) Credits
Thread Cleaned:
/
Status: Rejected
 
Top