Please fix triggers and memory leaks
Example:
This trigger create 10 special effect and location (point) leaks every "Every 2.00 seconds of game time" for each action while is trigger enabled...
This is very bad!
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Urteil Gottes loop
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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(UrteilGottes_Caster is alive) Equal to True
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Actions
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For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 100.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
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For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 200.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
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For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 300.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
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For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 400.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
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For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 500.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
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For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 600.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
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For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 700.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
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For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 800.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
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For each (Integer A) from 1 to 10, do (Special Effect - Create a special effect at ((Position of UrteilGottes_Caster) offset by 900.00 towards ((Real((Integer A))) x 60.00) degrees) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl)
About gameplay:
Terrain should be improved few tiles, small number of doodads.
You imported 1 BTN but not DISBTN icon
Whole map made language different from English.