- Joined
- Sep 4, 2007
- Messages
- 2,826
I'm proud to announce that I actually fix the damn Inventory slot system!
LTGH, now, fix the damn drop system!
I replaced this condition:

LTGH, now, fix the damn drop system!
I replaced this condition:
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Inventory_Empty_Player1[(Integer A)] Equal to True
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Inventory_Item_Player1[((Integer A) + 19)] Equal to No destructible
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For each (Integer A) from 1 to 15, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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Inventory_Item_Player1[((Integer A) + 19)] Equal to No destructible
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Inventory_Found_Slot Equal to False
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Then - Actions
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Set Inventory_FirstEmpty_Player1 = (Integer A)
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Set Inventory_Found_Slot = True
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Else - Actions
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