- Joined
- May 9, 2007
- Messages
- 3,563
This maps goal is to re-create Diablo One in Warcraft Three, or something very much like it. I'm hoping that this will get some group interest and prosper as a project. This all started out with me messing around with some spell books, and checking out one of Vexorian's Spellbook systems. From this I got the idea of making an RPG, and decided to make a D1 style one.
So, far I'm working on the tomes, and the spells themselves. I don't scare away from using imports (properly credited) so this should not take too long with some modification. I plan to make all of the basic Diablo skills to start, and maybe more later.
Somethings that are going to be difficult if 'we' get this together, but would make a unique map.
- Random Level Generation
- Full Screen Inventory and Character Sheets
- Diablo-esque Movement Controls
Once, these are there the rest of it should be easy as . . . something easy. If you're interested in helping out post here and we'll see what happens.
Possible Changes
We don't even have to re-make Diablo One. The main goal is to create a fun, interesting and unique RPG game. I thought that Diablo One is a good base for this but there are many things we could add and change. Here are just a few:
- More Items
- Different Classes
- Extra Spells and Skills
So, please tell me what you think.
Logistics
These are always the problem aren't they? Many of the systems here can be worked on without having the full map, allowing people to complete them on there own time. For things that need the map, a schedule should be arrangable, just not a fast-time one (Time Zones).
Final Words
I should be getting the spells done within the week, and then we can see what happens. If this interests you and you think you can help out in ANY way, just post here. The main positions we need are:
- Coders
- Terrain
- Models/Skins
- System (ie: Inventory) Art and Previews
- Balance and Testers
- More Coders.