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Devoured unit doesn't drop item?

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Yeah!

I can see that once a unit is devoured and still alive inside a devour cargo, it doesn't drop items.

Is that normal?

How can we make devoured units drop items (a) when it is still alive inside the devour cargo or (b) when it is dead (where the carrying units stand) after being devoured?

I hope my English writing makes sense. Not my first language.
 
Yes, that sounds normal to me. Devoured units aren't dead, therefore they shouldn't drop items.

I imagine this trigger would work for (a):
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Devour
  • Actions
    • Hero - Drop the item from slot 1 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 2 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 3 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 4 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 5 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 6 of (Target unit of ability being cast).
 
Last edited:
Yes, that sounds normal to me. Devoured units aren't dead, therefore they shouldn't drop items.

I imagine this trigger would work:
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Devour
  • Actions
    • Hero - Drop the item from slot 1 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 2 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 3 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 4 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 5 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 6 of (Target unit of ability being cast).

Then how about make it drops out after it died in other's stomach?
 
Yes, that sounds normal to me. Devoured units aren't dead, therefore they shouldn't drop items.

I imagine this trigger would work for (a):
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Devour
  • Actions
    • Hero - Drop the item from slot 1 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 2 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 3 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 4 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 5 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 6 of (Target unit of ability being cast).

Oops, I mean Creeps, not hero!
 
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