• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Vote for the theme of Hive's HD Modeling Contest #7! Click here to vote! - Please only vote if you plan on participating❗️

Devoured unit doesn't drop item?

Status
Not open for further replies.
Level 10
Joined
May 25, 2021
Messages
376
Yeah!

I can see that once a unit is devoured and still alive inside a devour cargo, it doesn't drop items.

Is that normal?

How can we make devoured units drop items (a) when it is still alive inside the devour cargo or (b) when it is dead (where the carrying units stand) after being devoured?

I hope my English writing makes sense. Not my first language.
 

Uncle

Warcraft Moderator
Level 71
Joined
Aug 10, 2018
Messages
7,588
Yes, that sounds normal to me. Devoured units aren't dead, therefore they shouldn't drop items.

I imagine this trigger would work for (a):
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Devour
  • Actions
    • Hero - Drop the item from slot 1 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 2 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 3 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 4 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 5 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 6 of (Target unit of ability being cast).
 
Last edited:
Level 10
Joined
May 25, 2021
Messages
376
Yes, that sounds normal to me. Devoured units aren't dead, therefore they shouldn't drop items.

I imagine this trigger would work:
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Devour
  • Actions
    • Hero - Drop the item from slot 1 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 2 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 3 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 4 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 5 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 6 of (Target unit of ability being cast).

Then how about make it drops out after it died in other's stomach?
 
Level 10
Joined
May 25, 2021
Messages
376
Yes, that sounds normal to me. Devoured units aren't dead, therefore they shouldn't drop items.

I imagine this trigger would work for (a):
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Devour
  • Actions
    • Hero - Drop the item from slot 1 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 2 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 3 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 4 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 5 of (Target unit of ability being cast).
    • Hero - Drop the item from slot 6 of (Target unit of ability being cast).

Oops, I mean Creeps, not hero!
 
Status
Not open for further replies.
Top