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[Trigger] Determined to Not Be Beaten by this ability.

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Level 2
Joined
Dec 18, 2007
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15
While browsing through abilities to put on heroes for my map, I stumbled upon the couple/decouple of Hipogryph riders. I decided to take a crack at turning it into a viable skill for a hero.

So what i did was:
-Created the hero's 3 standard abilities and ult (engineering upgrade based.)
-Made the flying version of the hero for the coupling to create.
-Made the ability to summon the mount and to ride it tied to level 1 of the ult. (the ult swaps out 2 dummy spells learned through triggers when the hero is hired with the 2 real spells.) Both abilities had to be hero abilities to be valid for engineering upgrade.
-Hit the wall. The hero unit couples with the non-hero hippogryph just fine as long as the hippo is the one to cast "Pick up the f-ing hero" (not the real skill name.)

If I cast "Mount Hippogryph" from the hero, it returns the error "Unable to find coupling target" or whatever that error is. I've checked the data on that spell at least 4 times, and it's all consistent with what I want happening. I've tried to trigger around it by making the hippo cast "Pick up the f-ing hero" when I try to cast "Mount Hippogryph," but I can't trigger a unit to cast a custom ability. (also tried just jacking the night elf ability and changing all the stuff so it matched what i wanted and so i COULD trigger a unit to cast it, but it didn't do anything.)

Another issue is that coupling kills both units. One of the units being a hero, this raises some obvious issues. A.) The original dies. B.) the hero created by the coupling is regarded as a new hero. I think this can be solved bt storing the levels of the abilities, the exp of the hero, and the inventory before coupling and then just giving those traits to the new hero.

Thoughts?

After wasting more than 3 hours with this stupid skill, I'm determined not to be beaten by it, even if the hero doesn't end up in my map. At this point, I just want it to WORK.
 
Level 11
Joined
Aug 25, 2006
Messages
971
Post the map, I'm getting kind of lost in your description. It would be much more helpful if you just posted the map...
 
Level 4
Joined
Dec 4, 2007
Messages
76
Well, from what I can see, apparently when he uses "Mount Hippogryph" from his hero, it explodes and doesnt work; however, when he uses the ability "Pick up hero" from the hippogryph, it works fine. Now my question to you is, when hippogryph uses "Pick up hero" do you pick which hero you pick up? (Target the hero). And when you use mount hippogryph do you target the hippogryph? Answer those questions or I can offer no further help because im too lazy to post up fixes to it right now...
 
Level 2
Joined
Dec 18, 2007
Messages
15
Ha, funny story, I actually DID give up after trying to solve this with triggering. I got to a point where it stored the hero data (items, exp, skills learned), removed the hero the instant it mounted (and got killed), and applied the new traits to the newly created hero. Problem is, the triggering tacks on about 20% more file size after optimization, which is just silly for a single hero in a footies map.

So I scrapped it. Far too much file size for one hero to occupy.

So I wasn't quite beaten, my victory just wasn't worth it >.<
 
Level 3
Joined
May 30, 2007
Messages
54
LOOK MAJORLY U ALL HAVE THIS FKED
think simple logic:

set the set text display for unable to find mount to blank, then do, if unit = to unit of type *ur hero* begins casting *ur spell* then cast *mount from hippo side* from random unit from unit group: units of type hippo owned by player owner of triggering unit.

fixed.
 
Level 3
Joined
May 30, 2007
Messages
54
if hero gets fked up

if when it works the hero then dosnt return after dismount to origional standard, just trigger it so when u cast in first place the hero is moved of camera bounds, and given to neutral passive for a bit.
 
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