[Trigger] Detecting Unit Damage Range

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You can caluclate it but you can not really detect it due to how random it is and the lack of interaction with that field of the unit's data.

To calculate it you will have to reconstruct the formula WC3 uses in the first place but instead of access to the data at a low level, you will have to manually create tables to get the date from.
 
Which is kind of why it's not really possible.... not fully accurately possible.

Yeah, and that sucks. But my system can still be useful. I'm using it in a map, where damage is dealt with triggers only. Heroes have no attack ability. I still want to display the damage in UI, and deal accurate damage with triggers. Then use custom buffs and keep track of them.
 
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