- Joined
- Mar 21, 2008
- Messages
- 375
how would i go about detecting ledges? in this map if you try to go up a slope that's too steep, it just pushes the unit back; and if you try to go down a steep slope, the unit jumps off
sry if this question is really vague/broad but i'm a clueless mongrel
anyway i don't really want a fully-fledged physics system in my map, but i just want to accomplish two things:
- being able to detect ledges (i.e. steep slopes)
- pushing units away if they try to go up a steep slope
how do
sry if this question is really vague/broad but i'm a clueless mongrel
anyway i don't really want a fully-fledged physics system in my map, but i just want to accomplish two things:
- being able to detect ledges (i.e. steep slopes)
- pushing units away if they try to go up a steep slope
how do