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desync

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so from what i read adding abilitys locally desyncs, now i wonder is this adding abilitys locally?

  • Unidad - Add aura 6 to Carl 0402 <gen>
  • Unidad - Add Burn to (Triggering unit)
or how is it? please post trigger of adding an ability locally
 
Level 3
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JASS:
if GetLocalPlayer() == player1 then
call UnitAddAbility(info here)
endif

You can do this in GUI to. Check the GUI tutorial section for my GetLocalPlayer tutorial

i will but, would the triggers that i posted cause desyncs?
 
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another question

lets say you have some triggers that would cause desync but they are not in map init, they get used later on in the game, would the game still desync for some players right after everyone loaded the map or later when they get used?
 
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