- Joined
- Sep 14, 2011
- Messages
- 47
Anyone have a clue as to why my map desyncs when certain units die or use abilities on this bridge (at least I think)?
Why on earth would this happen? When I remove the bridge and replace it with regular terrain, no problems! Triggers are not causing this; I've had them all disabled.
It only happens when two AI-driven evil heroes start crossing the bridge while chasing the defenders (on the left) toward the player base to the east.
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Why on earth would this happen? When I remove the bridge and replace it with regular terrain, no problems! Triggers are not causing this; I've had them all disabled.
It only happens when two AI-driven evil heroes start crossing the bridge while chasing the defenders (on the left) toward the player base to the east.
Uploaded with ImageShack.us