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Destructible in map script

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Mar 26, 2017
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For preplaced units, the World Editor generates Create Unit or BlzCreateUnitWithSkin lines that are run at Map Init. The same goes for many other setting in the World Editor.

I don't see code in the map script for preplaced destructibles. Anyone knows where this information is stored?
 
I was mostly curious.

I was looking a bit into loading parts of my map during a 'hero select' screen, so that initial load times are reduced. But it seems destructibles have a very short load time anyway, even if there are thousands.
 
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