- Joined
- Jun 17, 2010
- Messages
- 2,275
I am making a set of abilities that represent the units stats (like endurance or armor) and they level up by doing certain things, like armor gets exp for taking damage. Now i want to make it where the spell has health and will break and requires a repair. I already have a general idea of how to do this, make an index system for the spells and set a hp real number, and detect damage to remove this hp. But how do i retain the spells former abilities and stats (because it can be upgraded and imbued) once its repaired.