- Joined
- Sep 11, 2006
- Messages
- 172
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Destroy UnLond
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Events
- Destructible - A destructible within Region 346 <gen> dies
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Conditions
- (Destructible-type of (Dying destructible)) Equal to |cff7fffd4Uncommon Londsdale|r
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Actions
- Game - Display to (All players) the text: This is a test mess...
- Set LondsdaleDrop = (Position of (Dying destructible))
- Set Dice[1] = (Random integer number between 1 and 5)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Dice[1] Equal to 1
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Then - Actions
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Dice[1] Equal to 2
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Then - Actions
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Dice[1] Equal to 3
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Then - Actions
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Dice[1] Equal to 4
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Then - Actions
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Dice[1] Equal to 5
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Then - Actions
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
- Item - Create Uncommon Londsdale Compound at LondsdaleDrop
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Else - Actions
- Do nothing
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If - Conditions
- Custom script: call RemoveLocation(udg_LondsdaleDrop)
- Wait 3600.00 seconds
- Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
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Events
Thanks for any help.