- Joined
- Nov 25, 2014
- Messages
- 526
Hey hivers, I have this trigger that shows special effects when a coinbox is destroyed. The designated variable for such special effect is "specialeff[3]".
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Makhutha Gateway Coinbox
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Dying unit)) Equal to Coin Box
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Actions
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Player - Add (Random integer number between 9 and 17) to Player 1 (Red) Current gold
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Special Effect - Create a special effect attached to the origin of (Attacked unit) using UI\Feedback\GoldCredit\GoldCredit.mdl
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Set specialeff[3] = (Last created special effect)
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Special Effect - Destroy specialeff[3]
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