- Joined
- Aug 14, 2007
- Messages
- 936
Hey watsup, I decided to make a nice arena game people can play and have fun so I definitely need comments and support to guide me along.
Also I intend to do an item upgrade system for this map where players start with 6 permanently binded items which all can be upgraded to different pathways.
Game:
A team of 6v6 (maximum) of heroes play in a fairly average space where they fight creeps and heroes (each other) in order to survive and win as a team. The first team to all reach max level will win.
Heroes:
A glance of the first 2 heroes I had customized.
Specialized in manipulating the element of fire, this wizard will disable and maim his foes at will and finish off with devastating series of attacks with an epic fire column finale.
Strength: 17 + 1
Agility: 14 + 2
Intelligence: 19 + 3
Attack Range: 600
Movement Speed: 240
Firebolt:
Expels a fire bolt upon a unit, bursting it in a blast dealing 100 damage and stunning it for 1 second.
Range: 600
Cooldown: 5/4/3/2 seconds
Heat Maim:
Cloaks a target with heat maim, slowing it's movement rate by 50% for 2/2.5/3/3.5 seconds.
Range: 600
Cooldown: 5 seconds
Flare Attack:
Enchant normal attacks with magical fire, dealing 20 bonus damage.
Mana cost: 20/16/12/8
Ultimate|
Flame Strike:
Conjures a pillar of fire which damages ground units in a target area over time for 200 damage per second that lasts 3 seconds followed by minor damage over time.
Range: 1200
Cooldown: 60/45/30 seconds
A durable melee hero who utilizes brute force to stun single targets and slow multiple targets, by expanding that energy, he can grow in size and become immune to magic attacks.
Strength: 24 + 3
Agility: 11 + 1.5
Intelligence: 15 + 1.5
Attack Range: 0
Movement Speed: 270
Storm Bolt
A magical hammer that is thrown at an enemy unit, causing 100 damage and stunning the target.
Stun Duration: 0.25/0.5/0.75/1 second
Range: 600
Cooldown: 5 seconds
Thunder Clap
Slams the ground sending wave of electric surge dealing 100 damage over a second and slows for 50% for 2 seconds.
Speed: 300/400/500/600
Cooldown: 5 seconds
Note: The area of effect is accordance to the speed of the thunder being spread
Bash (Passive)
Gives a 20% chance that an attack will do 50 bonus damage and stun an opponent.
Stun Duration: 0.25/0.5/0.75/1 second
When Avatar is activated, Maika becomes immune to magic dealing 50 bonus damage for 10 seconds.
Cooldown: 60/45/30 seconds
Also I intend to do an item upgrade system for this map where players start with 6 permanently binded items which all can be upgraded to different pathways.
Game:
A team of 6v6 (maximum) of heroes play in a fairly average space where they fight creeps and heroes (each other) in order to survive and win as a team. The first team to all reach max level will win.
Heroes:
A glance of the first 2 heroes I had customized.
Specialized in manipulating the element of fire, this wizard will disable and maim his foes at will and finish off with devastating series of attacks with an epic fire column finale.
Strength: 17 + 1
Agility: 14 + 2
Intelligence: 19 + 3
Attack Range: 600
Movement Speed: 240
Firebolt:
Expels a fire bolt upon a unit, bursting it in a blast dealing 100 damage and stunning it for 1 second.
Range: 600
Cooldown: 5/4/3/2 seconds
Heat Maim:
Cloaks a target with heat maim, slowing it's movement rate by 50% for 2/2.5/3/3.5 seconds.
Range: 600
Cooldown: 5 seconds
Flare Attack:
Enchant normal attacks with magical fire, dealing 20 bonus damage.
Mana cost: 20/16/12/8
Ultimate|
Flame Strike:
Conjures a pillar of fire which damages ground units in a target area over time for 200 damage per second that lasts 3 seconds followed by minor damage over time.
Range: 1200
Cooldown: 60/45/30 seconds
A durable melee hero who utilizes brute force to stun single targets and slow multiple targets, by expanding that energy, he can grow in size and become immune to magic attacks.
Strength: 24 + 3
Agility: 11 + 1.5
Intelligence: 15 + 1.5
Attack Range: 0
Movement Speed: 270
Storm Bolt
A magical hammer that is thrown at an enemy unit, causing 100 damage and stunning the target.
Stun Duration: 0.25/0.5/0.75/1 second
Range: 600
Cooldown: 5 seconds
Thunder Clap
Slams the ground sending wave of electric surge dealing 100 damage over a second and slows for 50% for 2 seconds.
Speed: 300/400/500/600
Cooldown: 5 seconds
Note: The area of effect is accordance to the speed of the thunder being spread
Bash (Passive)
Gives a 20% chance that an attack will do 50 bonus damage and stun an opponent.
Stun Duration: 0.25/0.5/0.75/1 second
When Avatar is activated, Maika becomes immune to magic dealing 50 bonus damage for 10 seconds.
Cooldown: 60/45/30 seconds
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