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- Nov 4, 2019
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- 401
This map is out of the beta stage. Further updates will be posted here
This is a recreation of a popular map on StarCraft 2 called Desert Strike Euro. It's a 'tug of war' type of map with units from the melee game that are being sent in waves from each player. The goal is to destroy the opponents base. I couldn't find any maps that closely resembles this on Warcraft 3 (only with custom units) so I decided to make it myself.

How to play:

Just like in Desert Strike Euro, this map has AI for the units so they will cast spells like Rejuvenation, Lightning Shield, Healing Ward etc. from the melee game. The majority of the spells work but remember it's still a beta map so some things are missing/not working correctly.
Units are uncontrollable by the player (with the exception of some spells) so the player has to rely on his combination of units and upgrades to push the opposing side.
The game supports dynamic lobbies so e.g. 1v3 or 1v2 is possible (the lone player will send his units each wave while the others have to wait for each other).
Future plans:
This is a recreation of a popular map on StarCraft 2 called Desert Strike Euro. It's a 'tug of war' type of map with units from the melee game that are being sent in waves from each player. The goal is to destroy the opponents base. I couldn't find any maps that closely resembles this on Warcraft 3 (only with custom units) so I decided to make it myself.

How to play:
- Choose your race in the lobby.
- Build the units you want to send for your wave.
- Build 'Gold Extractors' (haunted gold mines) for extra income, but be careful, your income will freeze for a period of time when building one.
- Control the middle for extra income.



Just like in Desert Strike Euro, this map has AI for the units so they will cast spells like Rejuvenation, Lightning Shield, Healing Ward etc. from the melee game. The majority of the spells work but remember it's still a beta map so some things are missing/not working correctly.
Units are uncontrollable by the player (with the exception of some spells) so the player has to rely on his combination of units and upgrades to push the opposing side.
The game supports dynamic lobbies so e.g. 1v3 or 1v2 is possible (the lone player will send his units each wave while the others have to wait for each other).
Future plans:
- I want to change the pathing of the units because sending them in a straight line makes everything a little clunky.
- In-game scoreboard to show stuff like damage dealt and gold earned at the end of a game.
- Bug fixes and balancing... lots of both...
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