- Joined
- Feb 22, 2025
- Messages
- 78
Was trying to modify the Frozen Orb (by ECCHO), Changed the model of the orb to Sindragosa. Regarding that the Sindragosa SPX has the birth animation of 2 sec and that her frost breath falls in front of her, my question would be is there a way to delay the effect of missiles spawning on the ground( since they are attached to the origin of the orb model) as well to move them to match the landing of the frost breath effect, so that matches visually and area damage wise. Also if the orb model would to spawn behind the caster which changes should be made?
I suppose that this is the section for orb/missile relation
I suppose that this is the section for orb/missile relation
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set this.obj = CreateUnit(p, XE_DUMMY_UNITID, x, y, rad*bj_RADTODEG)
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call UnitAddAbility(this.obj, XE_HEIGHT_ENABLER)
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call UnitRemoveAbility(this.obj, XE_HEIGHT_ENABLER)
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call SetUnitFlyHeight(this.obj, z, 0)
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call SetUnitScale(this.obj, scale, scale, scale)
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call SetUnitAnimationByIndex(this.obj, 90)
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call UnitRemoveAbility(this.obj, 'Aatk')
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set this.art = AddSpecialEffectTarget(art, this.obj, "origin")
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set this.sx = x
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set this.sy = y
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set this.xvel = speed*Cos(rad)
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set this.yvel = speed*Sin(rad)
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