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Defend Ability?

Discussion in 'Bug Reporting\Technical Issues' started by Steelb_l_ade, May 18, 2007.

  1. Steelb_l_ade

    Steelb_l_ade

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    Anyone know how you can write a trigger to detect when a unit activates/deactivates defend?

    Ive tried "unit begins casting abil" Abil=defend" etc

    any ideas?
     
  2. Mechanical Man

    Mechanical Man

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    Dunno, try to check the current speed for example. I used this in one of my systems. However there were no slow spells.
     
  3. Steelb_l_ade

    Steelb_l_ade

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    nah, the "defend" ability im referring to is just a "duff" ability that fires triggers when its activated/deactivated. Activing the "defend" alone does nothing. I just needed an ability you can turn off & on that has infinate duration.