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- Apr 22, 2007
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Death Coil Arena - BETA 2.8c : http://www.epicwar.com/maps/28974/
~ HINDYhat and Dom1nati0n
A fast-paced action arena! Each player starts with one death knight hero with only one ability : Death coil. This is not the regular death coil. It shoots a slow-moving, 3 second stunning projectile which deals low damage and is easy to avoid if you only have one behind your back. Kill all of the enemy death knights to win the round! Rounds (1 to 5) and kills (1 to 10) are selected at map initialization by the host of the game.
After the round and kill amount selection, the host gets to select an arena to play in. For now, there are 2 arenas:
Classic: The classic arena from the first version of Death Coil Arena, unmodified.
Ice Dungeon: An arena mostly covered with a sliding icey floor. This ice is slippery!
Along the bloody path of domination, your hero can acquire powerful items and runes which greatly increase your chances in winning. The current items are:
Tome of Strength: Increases your hero's Strength by 1 (25 HP)
Pudge's Hook: Your death knight fires a hook towards the target location. Deals 50 HP damage to an enemy that comes in it's path. Idea from DotA Allstars
Electric Horseshoes: Once cast, your death horse becomes electrically shocked, thus gaining speed and making your hero move twice as fast. Lasts 5 seconds.
Yuri's Rage: The death knight brings out the rage in Yuri Serjin, and shoots a fast fireball at the target hero. Deals 15 damage and stuns for 3 seconds. Suggested by The Big S
Spiked Barrier: Spikes emerge from the death knight's body. Any unit that comes near this hero loses 1/15 of their max HP and is pushed backwards.
Ring of Blinding Light: Once cast, all heroes facing towards the caster and within a certain range lose complete visibility for 5 seconds. Idea from Massively Medieval RPG
N.0.0.B. Beam: The death knight fires a green beam towards the target location, slowing all enemy units in it's path by 200%. Lasts 5 seconds. Suggested by N.0.0.B.
Invisibility Field Generator: Creates a large invisibility field which makes all units under it invisible to enemy sight. Lasts 10 seconds.
The rune items are just as important. Runes spawn at select locations each 60 seconds. The current runes are:
Tome of Strength: Increases the death knight's Strength by 1 (25 HP)
Rune of Invisibility: Renders your hero invisible to enemy sight for 8 seconds.
Rune of Invulnerability: Makes the death knight invulnerable to enemy attacks for 8 seconds.
Rune of Images: Creates a mirror image of your death knight.
Rune of Healing: Heals the death knight's current HP to the maximum.
Though this is a very early version, this map still features many interesting functions:
-Efficient Jass script.
-Fast-paced fun.
-Up to 8 player action.
-Alot of item synergy.
-Easy learning curve.
-More fun things!
The current developers are:
- HINDYhat - Triggerer/Terrainer/All-around-do-er
- Dom1nati0n - The first Death Coil Arena/Ideas/Terrain
This map is released, in beta state. There are bugs, and we are aware of it. We are planning on having more arenas added in the next version.
BTW (HINDYhat) - This is my first map entirely made in Jass ^_^
Bugs? Suggestions? Comments? Discuss!
~ HINDYhat and Dom1nati0n
A fast-paced action arena! Each player starts with one death knight hero with only one ability : Death coil. This is not the regular death coil. It shoots a slow-moving, 3 second stunning projectile which deals low damage and is easy to avoid if you only have one behind your back. Kill all of the enemy death knights to win the round! Rounds (1 to 5) and kills (1 to 10) are selected at map initialization by the host of the game.
After the round and kill amount selection, the host gets to select an arena to play in. For now, there are 2 arenas:
Classic: The classic arena from the first version of Death Coil Arena, unmodified.
Ice Dungeon: An arena mostly covered with a sliding icey floor. This ice is slippery!
Along the bloody path of domination, your hero can acquire powerful items and runes which greatly increase your chances in winning. The current items are:
Tome of Strength: Increases your hero's Strength by 1 (25 HP)
Pudge's Hook: Your death knight fires a hook towards the target location. Deals 50 HP damage to an enemy that comes in it's path. Idea from DotA Allstars
Electric Horseshoes: Once cast, your death horse becomes electrically shocked, thus gaining speed and making your hero move twice as fast. Lasts 5 seconds.
Yuri's Rage: The death knight brings out the rage in Yuri Serjin, and shoots a fast fireball at the target hero. Deals 15 damage and stuns for 3 seconds. Suggested by The Big S
Spiked Barrier: Spikes emerge from the death knight's body. Any unit that comes near this hero loses 1/15 of their max HP and is pushed backwards.
Ring of Blinding Light: Once cast, all heroes facing towards the caster and within a certain range lose complete visibility for 5 seconds. Idea from Massively Medieval RPG
N.0.0.B. Beam: The death knight fires a green beam towards the target location, slowing all enemy units in it's path by 200%. Lasts 5 seconds. Suggested by N.0.0.B.
Invisibility Field Generator: Creates a large invisibility field which makes all units under it invisible to enemy sight. Lasts 10 seconds.
The rune items are just as important. Runes spawn at select locations each 60 seconds. The current runes are:
Tome of Strength: Increases the death knight's Strength by 1 (25 HP)
Rune of Invisibility: Renders your hero invisible to enemy sight for 8 seconds.
Rune of Invulnerability: Makes the death knight invulnerable to enemy attacks for 8 seconds.
Rune of Images: Creates a mirror image of your death knight.
Rune of Healing: Heals the death knight's current HP to the maximum.
Though this is a very early version, this map still features many interesting functions:
-Efficient Jass script.
-Fast-paced fun.
-Up to 8 player action.
-Alot of item synergy.
-Easy learning curve.
-More fun things!
The current developers are:
- HINDYhat - Triggerer/Terrainer/All-around-do-er
- Dom1nati0n - The first Death Coil Arena/Ideas/Terrain
This map is released, in beta state. There are bugs, and we are aware of it. We are planning on having more arenas added in the next version.
BTW (HINDYhat) - This is my first map entirely made in Jass ^_^
Bugs? Suggestions? Comments? Discuss!