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Death Animation Bug

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Level 6
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Nov 1, 2015
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The model attached to the post doesn't show its death animation (he just T-poses) but in model editor it shows just fine
 

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  • Mathog.blp
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Level 4
Joined
May 9, 2015
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It's basically the frame issue that caused the death animation not able to show in-game, I haven't test this in-game yet but I think the issue should be fixed now.
 

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  • Mathog.mdx
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Level 4
Joined
May 9, 2015
Messages
55
may i ask how did you fix the issue?
This one is a bit hard to explain (Non-English speaker here) but I'll try.

Well you uses Mdlvis to added a new animation slot (I added a new one with the number started with 100833) and copy-paste every frames from the original buggy animation slot (In this case, 6833) to the new one (100833).

You can't add a frame numbers (For example: 1000) that's smaller than the previous numbers (For example: 8000) after you have the 8000 frames one, otherwise the 1000 frames animation won't work in-game and only can be seen in Magos (Model Editor). This is the problem that your model have.
 
Level 6
Joined
Nov 1, 2015
Messages
62
This one is a bit hard to explain (Non-English speaker here) but I'll try.

Well you uses Mdlvis to added a new animation slot (I added a new one with the number started with 100833) and copy-paste every frames from the original buggy animation slot (In this case, 6833) to the new one (100833).

You can't add a frame numbers (For example: 1000) that's smaller than the previous numbers (For example: 8000) after you have the 8000 frames one, otherwise the 1000 frames animation won't work in-game and only can be seen in Magos (Model Editor). This is the problem that your model have.
Thanks for the explanation i got it now :)
 
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