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- Aug 18, 2007
- Messages
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Death and Decay
Some might have seen, i have started and stopped alot of projects. Now i think i found a genre i will enjoy to make, and actually finish it 100%.
What is it?
Death and Decay is a team based zombie survival map. Like all other zombie survivals, the atmosphere is dark and scary
Anything special?
Unlike many zombie Survival maps, this one takes place in the warcraft III universe, and thus, is not a modern zombie map. You will take controll over heroes rangeing from archers to druids.
This map will also feature a heavy gore system.
Each normal class attack and spells will have a certain ammount of "Power"
Power is only used to controll how brutal the killed unit will die.
A unit that gets killed from a striking meteor, will explode! Causing massive blood, and meat chunks (and bones) to fly.
Death and decay also uses a new type of custom loot/shop system. I have played a few zombie survival, and in most of them, either zombies have dropped weapons, or they have been lying on the ground.
In Death and Decay, you can run freely around in daytime (But there can still be surving zombies, that is resistant to daylight), and look for items inside houses. When daytime starts, random houses on the map will become "lootable" and players close to it can search the house for goods. You can be lucky to find a weapon inside the house, but there can also be zombies inside the house, wich will jump out when you search it.
So what do you plan to make, and what have you made yet?
Currently made:
--Creeps--
Infested Villager: This is what you will face early in the map. This dude is slow, and weak. Comes alone, and should not really offer much challenge.
Infested Child: Theese dudes come abit after the villagers. They are fast, but very weak, and comes in groups of 3-4. An AoE spell should do the job.
Zombie: Good ol' Zombie. Hes slow, and okay strong. Just kill him.
Ghoul: Sure theres ghouls in this map. Ghouls are fast, and has medicore health. A good group of theese might be a problem.
Skeleton/Skeleton Archer/Skeleton Mage: Comes in a nice party of a few different skeletons. They dont have much health, and arent very fast, but they can be a pain in the ass when you have to face off other things too.
Plauge Beetle: Your daily zombie. Theese guys a burrowed in daytime. If you come too close to them, they will unborrow themself and start to attack you. Theese are also 30% Transperent.
Ghost: They are here too! Ghosts walks through everything, and over cliffs, through houses, and other zombies. They dont have high life, and aint that fast. They are also 80% Transperent, so watch out!
Creepers: Theese are small, dark ghouls. They are 50% Transperent, and very fast. Take theese out as soon as possible, or you may have a problem.
Abominations: Big, fat, slow and strong. More to say?
Juggernauts: Bigger, fatter, slower and stronger. They will also spawn 8 worms when they die.
Worms: Small, medicore speed, and extreemely weak. A handy AoE spells should be enough.
--Classes--
Warrior: Made for taking the hits. Have a single damage abillity, but all of his other spells gives him higher survivabillity
Ranger: Your average Damager. The Ranger is made for damaging all the evil guys at once. All of her spells are damage focused, and they are all able to hit multiple units at once.
Planned:
--Classes--
Ranger
Paladin
Priest
Sorceress
Archmage
Druid of the Claw
Druid of the Talon
Warrior
Berserker
Watcher/Warden
Priestess of the Moon
Rifleman
Dryad
--Creeps--
More... just more!
--Items--
Whatever i may find needed.
I hope you are intrested in this map.
Please leave a comment!
Screenshots
Will add ingame screenshots as game progresses.
Some might have seen, i have started and stopped alot of projects. Now i think i found a genre i will enjoy to make, and actually finish it 100%.
What is it?
Death and Decay is a team based zombie survival map. Like all other zombie survivals, the atmosphere is dark and scary
Anything special?
Unlike many zombie Survival maps, this one takes place in the warcraft III universe, and thus, is not a modern zombie map. You will take controll over heroes rangeing from archers to druids.
This map will also feature a heavy gore system.
Each normal class attack and spells will have a certain ammount of "Power"
Power is only used to controll how brutal the killed unit will die.
A unit that gets killed from a striking meteor, will explode! Causing massive blood, and meat chunks (and bones) to fly.
Death and decay also uses a new type of custom loot/shop system. I have played a few zombie survival, and in most of them, either zombies have dropped weapons, or they have been lying on the ground.
In Death and Decay, you can run freely around in daytime (But there can still be surving zombies, that is resistant to daylight), and look for items inside houses. When daytime starts, random houses on the map will become "lootable" and players close to it can search the house for goods. You can be lucky to find a weapon inside the house, but there can also be zombies inside the house, wich will jump out when you search it.
So what do you plan to make, and what have you made yet?
Currently made:
--Creeps--
Infested Villager: This is what you will face early in the map. This dude is slow, and weak. Comes alone, and should not really offer much challenge.
Infested Child: Theese dudes come abit after the villagers. They are fast, but very weak, and comes in groups of 3-4. An AoE spell should do the job.
Zombie: Good ol' Zombie. Hes slow, and okay strong. Just kill him.
Ghoul: Sure theres ghouls in this map. Ghouls are fast, and has medicore health. A good group of theese might be a problem.
Skeleton/Skeleton Archer/Skeleton Mage: Comes in a nice party of a few different skeletons. They dont have much health, and arent very fast, but they can be a pain in the ass when you have to face off other things too.
Plauge Beetle: Your daily zombie. Theese guys a burrowed in daytime. If you come too close to them, they will unborrow themself and start to attack you. Theese are also 30% Transperent.
Ghost: They are here too! Ghosts walks through everything, and over cliffs, through houses, and other zombies. They dont have high life, and aint that fast. They are also 80% Transperent, so watch out!
Creepers: Theese are small, dark ghouls. They are 50% Transperent, and very fast. Take theese out as soon as possible, or you may have a problem.
Abominations: Big, fat, slow and strong. More to say?
Juggernauts: Bigger, fatter, slower and stronger. They will also spawn 8 worms when they die.
Worms: Small, medicore speed, and extreemely weak. A handy AoE spells should be enough.
--Classes--
Warrior: Made for taking the hits. Have a single damage abillity, but all of his other spells gives him higher survivabillity
Ranger: Your average Damager. The Ranger is made for damaging all the evil guys at once. All of her spells are damage focused, and they are all able to hit multiple units at once.
Planned:
--Classes--
Ranger
Paladin
Priest
Sorceress
Archmage
Druid of the Claw
Druid of the Talon
Warrior
Berserker
Watcher/Warden
Priestess of the Moon
Rifleman
Dryad
--Creeps--
More... just more!
--Items--
Whatever i may find needed.
I hope you are intrested in this map.
Please leave a comment!
Screenshots
Will add ingame screenshots as game progresses.
Attachments
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