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If you want it reduced (eg armor, armor type or spell reduction etc) it should be dealt as damage to the unit. Especially if it is based on maximum HP this should be done as the damage could be fatal and you will want to credit the kill to the caster.
Yep, sounds like the best option is to use the Unit - Damage Target function and for damage use ((Max life of Unit) x 0.12). That is 12% of max health.
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