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Dead Lab 416 [1.00b]

Dead Lab

Map Info:
Your team of special ops marines is being sent to investigate an urgent distress signal sent from a bio weapons lab. No word has been heard from the base for 4 hours, so you're going in blind.

Survive against an endless horde of zombies using various weapons, defensive structures and most importantly: mobility.

Made for Mini Mapping Contest 10: Survival.

Features:
  • Randomly generated terrain. Every time you play will be different; it's up to you to scout the building to find the best spot to defend and plan your escape routes.
  • Custom 3D projectile system.
    • Bullets can miss - not just left or right, but over or under as well.
    • Some projectiles can bounce off walls. Need to throw a grenade to the other side of the wall? Throw it at the doorway to let it bounce off.
    • You can't shoot through walls - but you can destroy them.
  • Supply drops force you to leave the safety of your base.

Screenshots:

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Credits:

Effects Models:
Bullet projectile by Epsilon
First aid by Em!
Rocket by WILL THE ALMIGHTY
Health bars by JesusHipster
Target confirmation by HappyTauren
Corpse explosion by vile

Unit Models:
Zombified Villager by The Weird Human
Zombie Dog by epsilon
Space Skeleton -Peper-
Supply Depot by killst4r
Marine by Talon the Mage
Diseased One by -Grendel
Mining Unit by Ket
Sentry gun by Domokun
Abomination Hero by SuPa-
Space skeleton hero by Ham Ham
Data server by Fingolfin
Heli by Kofi_Banan
Wight by Just_Spectating
Crawler (porcupine) by Kitabateke

Doodad Models:
Street light by JB_McKnight
Walls by Misha
Metal Fence by Teaspoon
Door by ikillforeyou
Crate by Deolin
Radio Tower by Ket
Computer by The Silent
Cage/headquarters by Ket
Laboratory models by Scythy Dervish
Chair by Systemfre1
Ceiling fan by Ribenamania
Screen table by Goldwolf
Bench by Teaspoon
Shelf by Goldwolf
Military base doodads by Strogg (xgm.ru)

Item Models:
Medkit by HappyTauren
Scrap metal by Ergius
Riot shield by Tr!KzZ
Chainsaw by Anvil & Uncle Fester
Rocket Launcher by Champara Bros
All other weapons by Frankster
Syringe by epsilon

Sounds:
Weapon sounds downloaded from soundbible.com and freesfx.co.uk, recorded by:
snottyboi, Mike Koenig, GoodSoundForYou, gustavocaf, parkerson, blastwavefx, 12345-6, mckinneysound, JFBSAUVE, ERH, danielnieto7, qubodup, gr8sfx
(all are either freeware or attribution)

Icons:
Reload by Zombie
Target by ChirusHighwind
Door by Darkfang
Marine by NFWar
Minigun ammo by Zombie
Armour by The Silent
Chainsaw by Uncle Fester
Fuel/battery by The Silent
Medkit by HappyTauren
Shotgun shell by graystuff111
SMG round by Huinipachutli
Rifle round by AlienArsonist
Grenade by ANdROnIQ
Bio by oh_snap
Metal by The_Silent
Medkit by HappyTauren
Syringe by The_Silent
Head shot by SexYFrostWyrM

Skins:
Road by MassiveMaster
Metal tile by Punisher_x
Concrete tile by Punisher_x

Code:
Unit Indexer and Damage Enginer by Bribe

User Interface by modafoka

Loadscreen from http://gdrtales.com/2012/03/15/zombie-starcraft/

Testing:
UnholyAngel


Keywords:
zombie, undead, dead, marine, survival, survive, team, coop, rooms, defense, defence, bullets, guns
Contents

Dead Lab 416 [1.00b] (Map)

Reviews
01:44, 4th Feb 2015 Orcnet: Rex.'s review: LINK
Level 21
Joined
Jul 6, 2014
Messages
6,791
Well i'm no fan of modern/futuristic so i don't think ill test this
still,your description is good but i suggest you expand the map info a tiny bit more
good luck! i'm sure this will be approved :)
 
Level 15
Joined
Aug 6, 2014
Messages
1,126
Dead Lab
by rulerofiron99
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RATINGS

Scores

Explanation

Gameplay: 15/25
Terrain & Scenery: 9/20

Bugs & Consistency:5/5
Total Score: 29/50

5 Stars: 94%+ (47+/50)
4 Stars: 65% - 93.99% (35-47/50)
3 Stars: 45% - 69.99% (20-34/50)
2 Stars: 20 - 44.99% (10-19/50
1 Stars: 0 - 19.99% (1-9/50)

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CRITIQUE
Gameplay:
The gameplay of the map is start from a helicopter dropping you. The gameplay is quite good, I must say.

Firstly, I got attached to your UI, I have never seen it before. The marine has no problem. You have successfully maintain the balance of the marine and the enemy units. Great Job! However, Kkilling zombies aren't very interesting and I expected a variety of them. One bad thing I found is the music, the music really destroy the gameplay which makes it not fun. Please, do not use the War3 music that is in it! Put some real creepy music! The difficulty is the right amount for the whole game. A survival game with a bit of story enchance the whole gameplay. All of this being said, the I have been amazed by your UI stuffs in it. Nothing much to say, Great Job! :)

Terrain & Scenery:
The terrain is mostly custom made. There isn't much to say, the roads have nice contrast.

There isn't enough decoration in the rooms and outdoors! The map seems to be quite empty! Place something there like what you can see in GTA. The map simply looks great but empty.

Bugs & Consistency:
The map is polished. Great Job!

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VERDICT
A map can be approved is if it follows the map submission rules are met. The map had no mistakes, I support this map to be APPROVED !

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NOTES
Overall the map is a single player map that I feel has lots of potential! Just fix the music first! :) Gonna give ya 1 rep! :) Edit: Here's a suggestion, can you add a medic shop or something It really helps the players. You know. :)
 
Last edited:
Level 25
Joined
Jul 10, 2006
Messages
3,315
Thanks for the feedback.

Regarding zombie variety: As the game progresses, various new zombie types emerge. Did you see all of them, or finish the game quickly? There's ranged zombies, suicide zombies, utility zombies. I can add a few more, but the central gameplay of the map is positioning and ammo management, not necessarily sitting tight while a different wave attacks you every few minutes.
Regarding medic shop: You are able to call in a medi kit and a revival kit from the supply radio, which anyone can use. However, I do intend to allow each player to pick a class/specialisation at the start of the game, one of which will be a medic.

I do intend to add music, but for now it's a simple case of hitting Ctrl-M to disable the music and playing your own.
 

sentrywiz

S

sentrywiz

Its an amazing map. Well done sir.

Intense, not sure if its even beatable alone. I tried 4 times, but I failed each time.

I got to the point of downloading data from two of those boxes but the horde caught me then and ... well I took them with me to the grave with the last grenade I had.

5/5
 
Level 4
Joined
May 4, 2011
Messages
88
Pretty cool map, I must say. I liked how it goes running out of ammo, and the radiation outside so you can't just run around. However, I didn't like the end part. After evac then just victory, how about a cinematic of their escape. And how about random events? :DD 4/5!
 
Pretty cool map.
Good things:
  • Randomly generated interiors with doors and stuff
  • You run out of ammo, so you need to keep moving.
  • Fairly intense
  • You have a quest first part of the map. It's pretty cool and you learn most of the basics.
Bad things/feedback/imrovements:
  • You need to use communication tower to get more ammo (I think?), but the only way of knowing it is to read through the options at the communication tower.
    • This is fairly hard because the map it intense
  • Confusing start first time
    • Maybe nothing should spawn until you move more than 800 units away (or so) from starting location or after 2 minutes or so
    • This way you can read abilities, quest log, etc if you're confused.
  • Toxicity
    • In its current state its hard... You need to be outside from time to time, but you take damage if you do.
    • The readability is low, it's hard to notice the toxicity.
    • I think it'd be good if toxicity works more like upkeep
      • I.E. 0-40, take no damage/second
      • 40-X damage little damage/second
      • X-99 take higher damage/second
      • 100 take super high damage/second
  • Vision is super duper low. It's good for the most part, but maybe should be slightly higher?
 
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