Actually, the descrpition is fine. Although ugly, it does not break any rules and gives the necessary items that make up a complete description. There is obviously no changelog because this was the first time this was uploaded to Hive. However, the map is obviously not melee, and judging by the simple features and minimap (not the preview, the minimap), I don't think this is going to be that good of a map. (Sorry, but that's my first impression.) I may do a full review later.
EDIT: Full review complete, here it is:
Hello TheWizacker, I have played your map, Dead Island, and have created a full review for it. Your current description on the Hive is decent and you have used the BBCodes well. However, I suggest you put the screenshots under hidden tabs because they are quite large and take up a ton of page space. Your credits are not complete; I can see you have used many custom models, and as far as I can tell those models are not yours. It's good that you have a map preview, but you should credit the maker. You also should fix the spelling error in "Alpha Squadrine", it is "Squadron", not "Squadrine". Your loading screen was good. The map... wasn't that much. When I finished loading, I was greeted by bland terrain and barely any explanation of what is going on. I highly suggest you have an opening cinematic that explains how Carlos got to the island as well as quests to show what Carlos's objectives are. As for your terrain, put some more variation in it (the shoreline shouldn't be straight, make some parts jut out a bit more; you could also use the height tool and put some hills and sinks in your terrain), and make that boat bigger. (I'm assuming it is a boat.) Carlos could have never rode to this island in something that small! I also must say that the warcraft trees look very comical next to all the modern doodads that you have imported. Try some different, more solemn trees. Another thing I suggest is varying the direction of your doodads. All of them are facing down. Make them face other ways! The next thing I came across in your map was the Goblin Merchant. It's good that you changed the model, but you should really change the name to something better, such as "Military Vendor" or something. I'm pretty sure there are no goblins on this island. I also must ask: Why is the goblin merchant even there? The player has no gold, and everything was destroyed in that area. How did a shop live and the tank get destroyed? I suggest you move the shop to someplace more appropriate, such as in the middle of a military base. You should also change the icons and names of the items. In the modern world, there is no such thing as a "Periapt of Vitality". Make it (along with the rest of those items) something modern! I also suggest you scale up those warehouses a lot. Carlos is nearly taller them them, and could probably only squeeze under those doors if he layed on the ground! I noticed that your trigger that says "They got the ship too. Sure hope there is another way off." does not turn off after it is activated. The player can repeat the message as many times as he or she wants if he or she enters the region multiple times. After I went forewards and started fighting the zombie swarm, I realized NONE of your dialogues turned off. I used the "run away and make the zombies follow, then shoot them while they return" tactic and my screen was spammed with tons of messages! Please fix! I'm also going to ask: Why does the player marine have so much health? I would think the marine would want to shoot zombies at afar and try not to be hit, not just run up and take twenty hits. Who would be able to take twenty hits without being infected or injured by zombies anyway? I thought zombies were supposed to be strong because they went through mutations upon revival. I'm also slightly baffled by the simplicty of your map. It just seems to be "run at the zombies, take hits, kill them, keep running". No skill required at all. I should also mention that you forgot to remove the Studded Leather Armor and Black Gunpowder upgrades from the marine. Since there is no researching in this map, it would be more aesthetically pleasing to see those upgrades gone. I think it would also be good to have a cinematic for recruiting the Medic, Support, and Commander. You should also change the name from "Player 5" to "Survivors" or something more appropriate. You should also remember to change the projectile type of Support to missile if you want him to shoot the rocket, not place the rocket on the zombies head. I think you should also give all the marines inventories. In many zombie survival maps, items are scarce and must be distributed throughout the team properly. This map should be no exception. You should also change the Scourge Bone Chimes to a different item because none of the marines are melee. I think you should give the Seeker an attack too, because it is very boring just having all the marines sit there and shoot at it. One more thing I suggest is scaling up all the vehicles. The marines are so much bigger than them and it is unreasonable that the cars are all made for midgets. My last comments are that you should make the copter tougher, change its name from "Flying Machine" to "Transport Helicopter", remove its abilities, give the player a real outtro, increase the difficulty of the map, and make it more interactive.
I know I've said a lot suggestions and that is because I want this map to be better. It has a lot of potential, but I don't think the map is approvable at Hive in this state. I see you are willing to improve (you fixed those BBCodes rather quickly), so I'm going to vote that...
This map should stay pending.