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DarkironKnight

Submitted by HappyTauren
This bundle is marked as approved. It works and satisfies the submission rules.
Hell yes, Darkiron Knight is finnaly out!
[694 faces]
Darkiron Knight, some sort of fallen paladin or something, I think it could come in handy, though I mostly made it for sake of my own. Portrait file included, both files are squished, so edit them at your own risk.
KEEP IN MIND THAT YOU MUST TRY MODEL IN-GAME IN ORDER TO RATE IT.
Model does not display properly in any of the viewers.

So here are credits:
HappyTauren - mesh, UV wrapping, particles, attachment points, fixed death anim exploit
donut3.5 - bone structure, rig <3
Cavman - made bone structure compatible with bandit (also with blademaster, demon hunter and so on), transfered bandit animations to model, added helpers <3
Blizzard - textures, animations

If I find this model in your map, and guys mentioned above are not mentioned, you are dead meat.

Special thanks:
Lord_T - for trying to animate it

Keywords:
Dark, Shadow, Doom, Knight, Death, Undead, Warrior
Contents

DarkironKnight (Model)

DarkironKnight (Model)

Reviews
Moderator
Dan van Ohllus: [Approved] Works ingame with no flaws. It's a very nice model, and I'm sure it will be very useful.
  1. Moderator

    Moderator

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    Dan van Ohllus:
    [Approved]
    Works ingame with no flaws. It's a very nice model, and I'm sure it will be very useful.
     
  2. LiOneSS

    LiOneSS

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    wow pwnazar :O good work HT
    +of your mom!
     
  3. HeretoDLstuff

    HeretoDLstuff

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    Looks great! :ned: Looks kinda as if you might have over done the fire, idk..

    :spell_breaker:
     
  4. HappyTauren

    HappyTauren

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    Anyone who has downloaded this model BEFORE this post, should download it again, I have included squished version (DarkironKnight_portrait.mdx) that takes only 22kb when imported into map. Also, some material layers have been changed to one-side render.
     
  5. Kuhneghetz

    Kuhneghetz

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    Did some testing again, still works fine. Thus the approved status stays.

    However, I would recommend you to use the Footman portrait animations for your DarkIronKnight portrait instead of duplicating the main model (can easily be done via geomerging the knight to the footman portrait's bones).
     
  6. Childeric

    Childeric

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    Love it, but a few objections. Fire on the sword should be included only in a spell animation, because a guy with a flaming sword is pretty exclusive. And, for a fallen paladin, his legs are way too skinny. I could break them in half with a wooden stick. Well, maybe a metal one.

    Still, 4/5. :D
     
  7. TheDivineBoss

    TheDivineBoss

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    Pretty :3
     
  8. Sgt. Johnson

    Sgt. Johnson

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    Looking at the screenshot of the model it looks as though the head is shrunken or something, but haven't tested in-game yet so it may just be the angle of the screenshot or something.
     
  9. HappyTauren

    HappyTauren

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    DvO, as stated up there, "_portrait" is actually squished ver of model :p
    And getting footman's portrait is a cool idea...
     
    Last edited: Mar 7, 2008
  10. DonDustin

    DonDustin

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    great model :D

    nice work HT
     
  11. NatDis

    NatDis

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    4/5.
    Pros:-
    Good Shield.
    Good theme and idea.
    Good shoulder plates.
    Good use of ingame textures.

    Cons:-
    The portrait anims are not satisfactory.
    The dissipate anim does not match with the death anim. (Could use the death anim from whatever you imported the dissipate anim from.)
    The legs do not look like they are armoured. Thickening is recommended.
    The neck looks strange.

    That's all.
    ;) +rep
     
  12. Lightskin

    Lightskin

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    O M F G

    YOU PWN HT!!
     
  13. NinjaDino

    NinjaDino

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    not much polis, no custom textures, sword is cool and he has sheild too
    you coud make feets better
     
  14. Xarwin

    Xarwin

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    Greet Model Amigo!!
    This works neeeds a stu.. I mean, kewl star!
     
  15. Choas name

    Choas name

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    Great but if you made the fire more like purple its gone bee Greater than this
     
  16. MasterHaosis

    MasterHaosis

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    Man this is so awesome model I like it very much 10/10 rating and rep
     
  17. HappyTauren

    HappyTauren

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    Okay, I've done some minor update, scaling legs, fixing neck, and deleting non squished version. Portrait Talk soon to come though, seems I gotta animate it from scratch in order to get it work on the same file (squisher + nonintegrated portraits don't work).
     
  18. Kuhneghetz

    Kuhneghetz

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    Another thing you could do is to extract the Footman Portrait (or the Bandit Portrait) and add geosets of your DarkIronKnight model (head, chest and arms as seperate geosets) and then remove the Footman geosets (and some unused bones).
    In this way, you have a working seperate portrait model for your main model.
     
  19. HappyTauren

    HappyTauren

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    Well I have heard that if you make portrait in separate file and squish models it will crash the game, but I will try it anyway now :p