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Dark Sun RPG v3.4.2

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(5) DARK SUN RPG
V 3.4.2


===============================================


Dark Sun RPG

The Story..

The kingdom of Menasil has been in peace for hundreds of years, free of war, free of famine. Those times were bright and hopeful...

Three years ago however..

Darkness began to take its hold in nearby lands, eventually reaching into Menasil. The Dark Lord Gald'anoth commanded legions of corrupted warriors into peaceful lands, corrupting those he could, and killing those who rebelled against him.

Although...Menasil had...what you could call a touch of luck. Gald'anoth had little success at invading Menasil, though he took much of the southern lands, the north was able to defend their land and stop his armies from pressing further into Menasil.

This is where your story takes place...It all starts here, in the Sunwood Forest...will your story take you into a heroic ending, or have an untimely end...the choice is yours...


===============================================


Features

* Experience several dungeons, including bosses, loot, and other rewards.
* Level up to 55 and experience everything the map has to offer.
* Quests!
* Hireable mercenaries to accompany you in your adventure.
* A PvP system including PvP gear.
* Variety among classes as each spell has a maximum level of 20, allowing players to choose spells they more prefer for that class.
* Working Save/Load
* And more!



===============================================


V3.4.0 Fixes/Changes


= General =

* All items now show what type of item they are.
* Hemet's Insignia now restores 15% life & mana on killing an enemy, up from 5%.



===============================================


V3.4.0 Fixes/Changes


= General =

- You can no longer trigger PvP on others by putting a mercenary into the PvP zone.
- The Wolves Den has had it's max level range increased to level 20 up from 18.
- The Druid's loot for Nightblade hold has been corrected.
- You can now load as many times as you want while playing, the reason I had done this before was because players could spoof certain items, this was fixed.
- The max gold cap has been increased to 20000 from 10000.
- Repicking should now reset all of your quests that have been completed, so you can do them again.
- The quest Evil Residents can now be turned in.
- The Breaker has had his life reduced drastically.
- Several new rare creeps have been added into the map, they have a chance to spawn when killing certain enemies.
- Fixed a typo that said Super Potions required level 12 when they require level 20.
- Fixed several quest typos in Sunwood to show their proper name.
- Quest npc's now have floating text above them to show what quest(s) they are associated with.
- The quest npc for the quest Grizzly Wood's now has an exclamation mark above him.
- Water Shards for the quest Refill the Fountain now stack.
- A new repeatable quest has been added in the Rolling Hills.
- The Necromancer's Blood Golem now properly spawns with it's bonuses from Improved Blood Golem.
- Several terrain glitches were fixed.

= Classes =

- Hotkey has been fixed for Frost Nova.
- Necromancer can now summon his Blood Golem back to him by using the summoning spell again.

= Dungeons =

- The 3 Paladins in the Tomb of Fallen Crusaders have had their health reduced once more to shorten the time the dungeon should take.


===============================================


Coming Soon!

* The Druid class will be completely revamped in a later version (Likely not this one, I need feedback on how to make it better, so please post suggestions here! I'd like to keep it as a Hybrid class that can be a caster, melee, or tank.)


===============================================


Known Bugs

* None come to mind at this moment in time.


+ If you happen to discover any bugs (Which there probably will be a few since the map is new) I would appreciate it if you post them here or contact me in game (Sgt_Johnson@USWest)


===============================================


Credits

* IPeonRush: For helping me with a few things a year ago before I had given up on this due to not having a Save/Load.
* AceHart: For creating a very nice and easy to understand and implement Save/Load system.
* Cyberlemons & Shpartikus: Supporting me to get this map out finally :p
* Others I may not remember the name of, sorry if I have forgotten your names.

Keywords:
dark, sun, dark sun, rpg, orpg
Contents

Dark Sun RPG v3.4.2 (Map)

Reviews
00:56, 31st Jul 2010 ap0calypse: Approved
Level 10
Joined
Jan 28, 2009
Messages
394
My computer almost pooped itself trying to load this map. Probably cuz of the million creeps, and other units that start on it. Other then that i picked the Ranger and couldnt belive how lame the spells where, i lost intrest in playing almost imediatly. You need to create more interesting heros!
+Rep tho cuz i can tell this took a long time to make, the fact that you completed it at all is impressive.
 
Level 1
Joined
Sep 17, 2008
Messages
4
the assassain's abily "Shadow Clone" has an errow.

phantom able to dealt damage......


-errow the quest "Payback" can reward again and again ...... level up 55 & 1w.......

fix it and refresh code.
 
Level 31
Joined
May 3, 2008
Messages
3,154
I would just paste what I have said at wc3c back here.

) Terrain - When I view the terrain through World Editor. The terrain was impressive, but not every part of the map was impressive and able to blow my mind away.

A good example would be the bottom middle. The entire tent look like they been placed at random degree in huge amount, the same goes to the city at the east of it. I think it would be better for you to fix it.

The most detail and most beautifully made terrain would be at the middle of the map.

2) Scripting/Trigger - I do not browse the entire trigger as there is many of it. But from what I seen, it seems like all trigger was set at the most effective way as possible.

3) Contradiction - I could be wrong about it. But, there is something that doesn't make any sense. When the wolf chase my hero right into the base, ain't the guard suppose to attack it? After all, their duty is to protect the tent.

4) Credit - I try to view the quest log several times, but I do not find a quest log that give credit towards those custom model/icon you have import to this map. Can you tell me where is the credit was located?

5) Hero Selection - At the beginning of the game, I could select those hero. But, the question was. Why is there no detail about the hero and their ability? Before I select a hero, I would like to know what is their ability about.

Try implement a system that would show a brief description of the hero and their ability.

6) Balance - The price of Soldier/Ranger/Priest was 40 gold, but trying to earn that much just to hire 1 of it take quite a time if you wanted to hire it for the quest of The Nightblades. I suggest the gold cost be reduce to 25-30.

My Soldier ain't that strong either, most of the time I have to send it back to fountain for healing. It isn't quite strong and lost a lot of hp when fighting a level 7 wolves even though my hero level was level 8.

Blackfang was very strong to be solo and his hp seems to be recover very quick, you should try to tweak it to make it easier for player to play it at single player as well. When I try to escape to fountain to heal, this big wolves chase me all the way down to the fountain. You should not make those wolves chase people right into the town.

The quest of thin the population seems to be a level 15 quest to me.

7) Hotkey - Hotkey for ability work and none it mix with one another (But I could be wrong since I use druid character only). But, I cannot said the same to item and hire mercenery. There is no hotkey available for item/hire unit, you should add hotkey for it.

Suppose I wanted to purchase something quicker and faster, I could easily click at the shop and immediately press the hotkey to buy it right away. An example could be purchasing potion.

8) Machine/Net Friendly - 2mb size was alright since it was a 5 player map. But the problem lies on the loading time. It took almost 2 minutes just to have the loading done. By the time it was done, more than 2 people have left this game.

I try to host it several times, but the same situation repeat all over again till I have to play this map at single player.

9) Fun Factor - If this map was play with a team, maybe it was fun. But I definitely said No if you are trying to play it alone. Infact, I have to constantly hack and slash weaker monster all the time till it was strong enough to accomplish the task.

It was quite frustrating to play it at single player till I decided to quit even before I could finish the 3rd quest.

Is this approvable at wc3c ? I would said NO. Main reason why it was unacceptable to wc3c map data base was because

1) Playing this at single player was boring and dull, it probably balance at multiplayer map but it definitely not at single player. Some player prefer to play this alone or trying to test it out before they try to host it at battlenet or garena.

2) Extremely long loading time cause most of the player to quit before it even started.

3) Credit towards those custom model/icon/skin seems to be missing. If my memory serves me right, all custom resources must be credited.

If you make this map more balance at single player & reduce the loading time, then it would probably have much more success rate to be accepted into this database.

If you ask my rating. I would probably give it 3/5 at this moment.
 
Level 3
Joined
Nov 10, 2008
Messages
49
Howzit,

I like the look of the game thus far, and I especially like the fact that the units appear to level up along with the hero, so that they will always be useful, even when the hero is very buff (correct me if I am wrong in this, I only played to level 12 with an extra priest due to time constraints).

The only bug (apart from the repeating rewards) that I found in the map was how the text for the heroes at selection would write over the text from the previous hero's text, making it an unreadable mess. Is there a way to clear the text as soon as another hero is clicked on?

A few first impression dislikes were the fact that the whole map is already semi-revealed (along with all the creeps and towns) which is subjective i suppose, and the fact that the 'exclamation marks' stay on all the characters even when the quest has been completed (and it is not a repeatable quest). Finally, the quests don't seem to have much flow, in terms of the fact that they don't tell you where you should be going next, to another town or whatever.

Otherwise, thanks for the cool map and I'll take a longer look at it when time allows!

PS, all these comments refer to 3.0, if these have been changed since then, i apologise ; )
 
Level 11
Joined
Jul 25, 2005
Messages
573
Howzit,

I like the look of the game thus far, and I especially like the fact that the units appear to level up along with the hero, so that they will always be useful, even when the hero is very buff (correct me if I am wrong in this, I only played to level 12 with an extra priest due to time constraints).

The only bug (apart from the repeating rewards) that I found in the map was how the text for the heroes at selection would write over the text from the previous hero's text, making it an unreadable mess. Is there a way to clear the text as soon as another hero is clicked on?

A few first impression dislikes were the fact that the whole map is already semi-revealed (along with all the creeps and towns) which is subjective i suppose, and the fact that the 'exclamation marks' stay on all the characters even when the quest has been completed (and it is not a repeatable quest). Finally, the quests don't seem to have much flow, in terms of the fact that they don't tell you where you should be going next, to another town or whatever.

Otherwise, thanks for the cool map and I'll take a longer look at it when time allows!

PS, all these comments refer to 3.0, if these have been changed since then, i apologise ; )

Certain quests are repeatable, such as <Missing Supplies> and <Herbs for Alchemy> these can be turned in as many times as the player wants. As for the reason the exclamation marks stay on a unit, that is because quests can be done individually by each player, and this is to mark that unit for other players so they don't forget what unit they turn the quest into. You may have got the quest done but that does not mean everyone else has.

The text for choosing a hero hasn't bugged for me =/ for me it erased the previous details of the hero and showed the new details, not sure what your talking about there.

I'm going to remove the shared vision with the Golden Shield in the next version to get rid of the revealed map issue.
 
Level 4
Joined
Dec 12, 2008
Messages
85
I LIKE IT.its nice i dont know how to say it..its ... nice:)but if i get not about how its nice and look for bugs i finded.first:when i killed 8 marsh creatures with guest hunt from hemet nesingwary it cannot be completed.second:when i completed that about ´hearth from golems i dont get mark from citizen when i talked to him.third:when i entered self to instance in rotting hills(dont remember name of instance and hills, but oyu will know) and i died here, the comment stills shows about some period of time:*the doors slams and and evil laugh is hearth*.it stills show in times... think cca every 3minutes.withiout those bugs its best (orpg not rpg with save/load no???)orpg i played.but some other dont like this types of map, but this is good.i think some of people play it on battlnet, but only some:(
 
Level 11
Joined
Jul 25, 2005
Messages
573
I LIKE IT.its nice i dont know how to say it..its ... nice:)but if i get not about how its nice and look for bugs i finded.first:when i killed 8 marsh creatures with guest hunt from hemet nesingwary it cannot be completed.second:when i completed that about ´hearth from golems i dont get mark from citizen when i talked to him.third:when i entered self to instance in rotting hills(dont remember name of instance and hills, but oyu will know) and i died here, the comment stills shows about some period of time:*the doors slams and and evil laugh is hearth*.it stills show in times... think cca every 3minutes.withiout those bugs its best (orpg not rpg with save/load no???)orpg i played.but some other dont like this types of map, but this is good.i think some of people play it on battlnet, but only some:(

Could you be a little more clear here.. >< tryining to decipher some of what your saying is bugged and having a hard time pinpointing what issues you came across.
 
Level 3
Joined
Nov 10, 2008
Messages
49
Certain quests are repeatable, such as <Missing Supplies> and <Herbs for Alchemy> these can be turned in as many times as the player wants. As for the reason the exclamation marks stay on a unit, that is because quests can be done individually by each player, and this is to mark that unit for other players so they don't forget what unit they turn the quest into. You may have got the quest done but that does not mean everyone else has.
Ah, I see. It is explained :)

The text for choosing a hero hasn't bugged for me =/ for me it erased the previous details of the hero and showed the new details, not sure what your talking about there.
Hm, strange. For me the old text was only removed after a while, and sometimes overwrote the old text.

I'm going to remove the shared vision with the Golden Shield in the next version to get rid of the revealed map issue.

Ah, cool.
 
Level 4
Joined
Dec 12, 2008
Messages
85
im not english and i dont know how to say it in clearly mode-.-that´s all i can say.example i said when i kill in marhes 8marsh creatures and get it back to nesingwary, it dont get the quest.like this i can say it.sorry if you do not understand, but these bugs arent so much big and as i said its great rpg(orpg ;))
 
Level 11
Joined
Jul 25, 2005
Messages
573
im not english and i dont know how to say it in clearly mode-.-that´s all i can say.example i said when i kill in marhes 8marsh creatures and get it back to nesingwary, it dont get the quest.like this i can say it.sorry if you do not understand, but these bugs arent so much big and as i said its great rpg(orpg ;))

Bug has been fixed and the fix will be out tonight, small typo in that quests trigger that made it so you couldn't turn it in lol.
 
Level 3
Joined
Feb 28, 2009
Messages
21
Played it for a while as the necromancer class, found that i could not hire any mercenaries with the "build more farms" text appearing on screen. Also is their a way to disable hints after i saw the same one a few times it was annoying, it would help if you had all the hints in under the optional quests bit, like you did with the games story and the credits. Seems like a good concept and has only a few minor bugs.

Edit: Also i could not figure out how to use the text for deleting items from inventory
 
Level 4
Joined
Dec 12, 2008
Messages
85
i seen next bug when i play with friend.i haved 3 codes and in solo theyre have function and loaded my hero, but it doesnt loaded when i play with him, so i musted play again from lvl 1.i do not think i created mistake, my code was correct.and when we been in PvP arena, we arent enemies.we only get att button and killing both.when i killed him i gett mark, but its on nothing if we cannot use spells.
 
Level 11
Joined
Jul 25, 2005
Messages
573
Played it for a while as the necromancer class, found that i could not hire any mercenaries with the "build more farms" text appearing on screen. Also is their a way to disable hints after i saw the same one a few times it was annoying, it would help if you had all the hints in under the optional quests bit, like you did with the games story and the credits. Seems like a good concept and has only a few minor bugs.

Hmm I'll take a look at the Necro, it may not be producing 1 Food like the other heroes.

And to disable hints type -hintsoff, I'll make sure I put that in quests.

Edit: Also i could not figure out how to use the text for deleting items from inventory

It's actually pretty easy.

-D# (Destroys the item in that slot on your hero.)

-ID# (Destroys the item in that slot in your expanded inventory.)

-X# (Deposits the item in that slot into your expanded inventory.)

-T# (Withdraws the item in that slot from your expanded inventory.)

Replace # with the slot number.

I would have used different letters for Depositing and Withdrawing but I used X and T for some reason lol, idk what I was thinking when I did that XD

i seen next bug when i play with friend.i haved 3 codes and in solo theyre have function and loaded my hero, but it doesnt loaded when i play with him, so i musted play again from lvl 1.i do not think i created mistake, my code was correct.and when we been in PvP arena, we arent enemies.we only get att button and killing both.when i killed him i gett mark, but its on nothing if we cannot use spells.

=/ I've never had an issue with a code not working, are you completely 100% sure you didn't have a small typo? I'll try testing to see if codes are having trouble loading from SP to MP whenever my friend decides to host for me again (Parents switched to Qwest and the new modem is screwing with the Wc3 Port, trying to get it fixed so I can host again)

As for the PvP zone, it's always worked and I've never had it bug =/ again if he ever decides to host the map for me I'll check it out since it's a lil tough to test the PvP arena with no one else playing XD
 
Level 4
Joined
Dec 12, 2008
Messages
85
i thinked we must be lvl 50above or maxed lvl, but it doesnt work anyway, my ffriend too like this map.its not like normal orpg or rpg(i still dont nkow what it really is xD)its something special here.i dont know what exactly, but i played much of this types of maps, but this is my best i played.
 
Level 11
Joined
Jul 25, 2005
Messages
573
i thinked we must be lvl 50above or maxed lvl, but it doesnt work anyway, my ffriend too like this map.its not like normal orpg or rpg(i still dont nkow what it really is xD)its something special here.i dont know what exactly, but i played much of this types of maps, but this is my best i played.

Ya I accidently removed part of what had to do with the PvP arena trigger so it wasn't working properly, it will be in the next fix I upload.
 
Level 5
Joined
Feb 9, 2009
Messages
170
Paladins consecration is bugged and it only lasts about 5 seconds whereas it says 10 seconds lvl 1, and when its lvl 3 it says 20 seconds when its still 5 seconds.

Fire mages enflame damage over time tool tip lies needs more damager per tick.

Put the store and withdraw commands for items in questlog.

Holy mights tooltip for paladin is wrong it says 0%.

Hemit nessingwary's the hunter part 2 quest doesn't work because it doesn't count the kills.
 
Last edited:
Level 11
Joined
Jul 25, 2005
Messages
573
have you fixed the necromancer yet?

used to it would give double exp if you played with him idk why but it was crazy when i had a full house ALL NECROMANCERS!

The necromancer is fixed in the next version.

Paladins consecration is bugged and it only lasts about 5 seconds whereas it says 10 seconds lvl 1, and when its lvl 3 it says 20 seconds when its still 5 seconds.

Heh that damn spell has been so much trouble its not even funny, and the tooltip is wrong it lasts the same time every level, for some reason it kept adding time.

Fire mages enflame damage over time tool tip lies needs more damager per tick.

I'll check on it

Put the store and withdraw commands for items in questlog.

They are, check the Expanded Inventory quest.

Holy mights tooltip for paladin is wrong it says 0%.

I'll check that too

Hemit nessingwary's the hunter part 2 quest doesn't work because it doesn't count the kills.

This is fixed in the next version

Is the assasin's shadow clone meant to be better at higher levels, when i played it level 1 shadow clone was the same as level 20.

Ya it is, it's most likely a tooltip bug or something.
 
Level 5
Joined
May 12, 2007
Messages
73
Through the years I've had the privilege of testing and playing many of Sgt. Johnson's maps. As with all his maps, this RPG shows a level of uniqueness that sets it apart from the crowd. Although there may occasionally be a bug that needs fixing, Sgt. Johnson seems to quickly resolve the issues and maintain a strong level of support for Dark Sun RPG. I particularly enjoy the Hireable mercenaries and the PVP system of this map. For these reasons, I recommend that this map is approved by moderators as soon as possible.
 
Level 5
Joined
Feb 9, 2009
Messages
170
-t3 doesn't work in at least reds inventory I've lost countless items this way plz fix it asap.

Once you kill the breaker he doesn't give the quest reward to everyone so he doesn't spawn again if everyone has the same quest.

Make mark of the crusader for the bonus boss infinite charges.

Purify the hills part 3 wont return quest.

Mutilate has no cooldown at lvls 17-20 ( UBER AS FUCK ) This spell deals 400% str with lvl 20 and the dps is uber as fuck even better then the mages.

Earth's blessing doesn't work when i click the citizen when i finish the quest.
 
Last edited:
Level 11
Joined
Jul 25, 2005
Messages
573
-t3 doesn't work in at least reds inventory I've lost countless items this way plz fix it asap.

Hmm never seen that before, I'll check it out

Once you kill the breaker he doesn't give the quest reward to everyone so he doesn't spawn again if everyone has the same quest.

Creeps like the Breaker, Blackfang, ect. count for every player when they are killed regardless of their level and such, there shouldn't be any issue with this but I'll make sure the trigger isn't bugging up.

Make mark of the crusader for the bonus boss infinite charges.

Purify the hills part 3 wont return quest.

Mutilate has no cooldown at lvls 17-20 ( UBER AS FUCK ) This spell deals 400% str with lvl 20 and the dps is uber as fuck even better then the mages.

Earth's blessing doesn't work when i click the citizen when i finish the quest.

These are fixed in the upcoming version, though there have been issues with Earth Blessing still not working, I'll check it out some more today. As for mutilate it was nerfed down to 10% Str bonus damage for each level of Warriors rage (Down from 20%.) and I'll fix the cooldown.

--------------------------------------

I'm still looking for some feedback on the Druid class btw everyone, I'm really looking for ways to improve the class and make it a lil more versatile/playable.
 
Level 1
Joined
Mar 13, 2009
Messages
1
I found a bug about Necromancer

After you and your golem defeated the dungeon boss.then you collect the loot your golem wont get teleport.and you wont be able to summon your golem untill the timer expire. kinda gay ._.

I suggest dungeon item should have better stats. if not, whats the point of doing dungeon ? :/

EDIT : There is some item typo. eg : - Firestrike dagger gives 5 agi instead of 11.

- Razortalon gives 16 armors instead of 16 agi
 
Last edited:
Level 5
Joined
Feb 9, 2009
Messages
170
You should make harder difficulties for dungeons and something to add more content.
 
Last edited:
Level 5
Joined
Feb 9, 2009
Messages
170
What server are you on and what account name?

Paladins holy light doesn't damage undead STILL they really need this as this is their DPS for undead please fix since paladins are the anti-undead.

The secret minibosses item Blessing of the crusader's revive you part doesn't work.

Increasing the max level soon? I really wan't all my abilities to be max >>

Remove the casting time of warriors fury ( the bloodlust ) as it interrupts the str bonus damage of Mutilate a lot with tons of ppl atking u.

Make better anti-singleplayer that sees bots.

Make ice mages frost armor self casting since u cant use it on allies nerf the freeze time for bosses since i can freeze bosses for 6 seconds ( L O L ) make it 3 (half) seconds on heroes ( FOR PVP as it is overpowered in PVP A LOT ) and all bosses and make Frostbolt reduce movement speed / attack speed maybe since frost mages are suppose to slow people with frost bolts. The frost armor doesn't seem to work at all too!
I still get rended and poisoned from mobs and it says "protects from special abilities and magic". - Edit only special abilities don't get blocked magic gets blocked.

Maybe give that rare kobold a purpose?

For some odd reason when I was a frost mage theres a ton of " you completed " things when you finish a dungeon but I really just got the exp from 1 of em.

Food can get pretty overpowered seeing as it has no cooldown and people can stun then use it infinite times, give it a cd maybe?

Increase the max level range for all instances.

Retreat should work on the assassin since its like Vanish in WoW.

Reduce the time by half from bone prison atleast on bosses and heroes on the necromancer too since its 8 seconds even worse then frost nova.

Paladins taunt has the same cooldown as consecrate.

Consecrate also doesn't last 10 seconds it lasts about 5 or less but shows for 10 seconds the damage part should be every second too as it is very low damage.

Most of the time necroes summons wont be able to summon or go inside instances.

Rare epic items that have very low chance to enter the loot for the insanely hard dungeons such as the last dungeon and the lvl 50 mountain giant dungeon and the tomb dungeon.

The tomb dungeon doesn't open the doors after u die and theres some one stuck in the beginning bc the doors closed on them so my group got fucked over once and we had to reload to exit it.

Make every spell cost more mana seeing as how spells cost nothing and pally never runs out of mana so he can constantly heal himself.

The skeletons in the tomb are called "Skeletens" or something else fix this typo.

Earth's blessing buff from the quest only works on red I think bc my archer friend turned it in and got no buff.

The map is very easy with a healer maybe you should make it harder with nerfing heals or making dungeons even harder for healers + tanks.

Upgrade minitau's trinket item since the first dungeon has a better one.

You can store items then pick them up with another loaded character.

Reduce the lumber cost of PVP items because 100 kills is a lil too much make it 50 or something.

THE LIST GROWS!
 
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Level 1
Joined
Mar 13, 2009
Messages
2
everytime i save and reload the quests say that u have to be level 3? or somethin when im like level 28 that needs fixing
 
Level 2
Joined
Sep 11, 2008
Messages
6
A bug found

Hey!
Nice RPG but i found one bug.

I saved my character with my rifleman there and when i loaded my character, i can buy an extra rifleman and than my rifleman appears. Which means i have 2 riflemen. Please fix this bug because the riflemen are imbalanced when having more than 1.
Thanks :thumbs_up:
 
Level 11
Joined
Jul 25, 2005
Messages
573
What server are you on and what account name?
USWest / Sgt_Johnson

Paladins holy light doesn't damage undead STILL they really need this as this is their DPS for undead please fix since paladins are the anti-undead.

lol thought I fixed that, must not have

The secret minibosses item Blessing of the crusader's revive you part doesn't work.

Increasing the max level soon? I really wan't all my abilities to be max >>

55 is going to be the max level for quite some time, the reason you can't have all your abilities maxxed is to add some variety, players can max out the skills they like or prefer the most, and some skills are better for certain situations

Remove the casting time of warriors fury ( the bloodlust ) as it interrupts the str bonus damage of Mutilate a lot with tons of ppl atking u.

Fury is a passive skill, a dummy unit casts it on the Warrior, idk if that would have the effect of stopping the bonus damage from Mutilate though, I'll test it.

Make better anti-singleplayer that sees bots.

Clarify a little please

Make ice mages frost armor self casting since u cant use it on allies nerf the freeze time for bosses since i can freeze bosses for 6 seconds ( L O L ) make it 3 (half) seconds on heroes ( FOR PVP as it is overpowered in PVP A LOT ) and all bosses and make Frostbolt reduce movement speed / attack speed maybe since frost mages are suppose to slow people with frost bolts. The frost armor doesn't seem to work at all too!
I still get rended and poisoned from mobs and it says "protects from special abilities and magic". - Edit only special abilities don't get blocked magic gets blocked.

I'd probably need to make it a dummy spell to get that to be self casting since Anti-Magic Shell (the base spell for Frozen Shell) can't normally be auto cast.

Yes certain caster classes seem to be way to overpowered in certain cases, such as the Frost Mage's <Flash Freeze> and the Necromancer's <Bone Prison> can make certain things rather easy to solo and can make bosses extremely easy. Atm the last two dungeons can still be difficult without a FM or Necro, and impossible without a healer more than likely. I haven't gotten to test Gald'anoth since I last messed around with him though.

It's rather difficult at this point to change certain things because so much of the map is already done, and since the bosses are normal units. I can try and get that changed so the Bosses are heroes but it will take quite some time to change that around because of so much stuff that involves the bosses in triggers and such.

Maybe give that rare kobold a purpose?

lol I plan on decreasing the XP rate considerably in the future because of how fast players can still level, when I do this I'll add alot more quests that include every enemy I've missed.

For some odd reason when I was a frost mage theres a ton of " you completed " things when you finish a dungeon but I really just got the exp from 1 of em.

I can actually explain this, Frost Nova spawns Dummy Units at all the enemies that are hit, sometimes these don't despawn instantly however do after a few seconds. If you clear a boss right after Frost Nova the trigger picks all units in the area for the rewards trigger. It displays that completion text and creates an item for the picked units, this was my own stupidity that caused that bug lol. It's nothing real serious it just causes alot of spam.

I reason its not fixed is because of again how many triggers it exists in. It will be fixed in the next major fixed version.

Food can get pretty overpowered seeing as it has no cooldown and people can stun then use it infinite times, give it a cd maybe?

I'll stick a cooldown on it.

Increase the max level range for all instances.

In my opinion the level ranges work great, the dungeon creeps are designed for players from the min and max of the range, increasing the max level range would just decrease the difficulty for players if they had someone higher. For example the max level range for the Wolves Den is 8-18, most classes can pull of solo'ing the Wolves Den at 18 with decent gear. Now if I increased that to 20 or 22, it would just make it alot easier.

Retreat should work on the assassin since its like Vanish in WoW.

Eh I might as well lol

Reduce the time by half from bone prison atleast on bosses and heroes on the necromancer too since its 8 seconds even worse then frost nova.

Oooh! Idea! I can try and get a system going for the Entangling Roots-Type spells that gives a chance whenever a unit is rooted and gets attacked that the roots will break, this would balance root spells a bit more and definately make it a bit more difficult for the necromancer to solo stuff that shouldn't be solo'd.

Paladins taunt has the same cooldown as consecrate.

=/ Don't see a huge issue in this, or is there something I'm missing.

Consecrate also doesn't last 10 seconds it lasts about 5 or less but shows for 10 seconds the damage part should be every second too as it is very low damage.

Hmm.. this damn spell is really beginning to annoy me with it's constant bugs lol.

Most of the time necroes summons wont be able to summon or go inside instances.

The Blood Golem along with Mercenaries cannot enter dungeons. This is for several reasons.

- Dungeons are balanced to for heros only, throwing mercs into this would suddenly throw off the balance.
- I would need to implement some complex triggers to make sure you couldn't take a strong high level merc into a dungeon, since the level range triggers block any normal units from entering and only allow certain level heroes in.

Necromancers can however summon a Blood Golem inside an instance, after entering just use the summoning spell and you'll have your Blood Golem inside with you. And it's actually my fault you can't resummon the Blood Golem, I used the Water Elemental spell for it and which has no limit in how many units it can summon so I had to set the trigger to not allow any other Blood Golems to be summoned unless the original one dies.

I'll switch it to Feral Spirit soon so that I can take away that trigger.

Rare epic items that have very low chance to enter the loot for the insanely hard dungeons such as the last dungeon and the lvl 50 mountain giant dungeon and the tomb dungeon.

I plan on adding these soon but I want to try and get all possible bugs fixed.

The tomb dungeon doesn't open the doors after u die and theres some one stuck in the beginning bc the doors closed on them so my group got fucked over once and we had to reload to exit it.

What doors are you talking about? Do you mean Vaeluon's Manor? I had those doors properly resetting if your group died, are they bugging again?

Make every spell cost more mana seeing as how spells cost nothing and pally never runs out of mana so he can constantly heal himself.

I've been meaning to increase the base mana of each spell a bit more but haven't gotten around to doing it yet.

The skeletons in the tomb are called "Skeletens" or something else fix this typo.

I'll fix the typo asap

Earth's blessing buff from the quest only works on red I think bc my archer friend turned it in and got no buff.

It seems that for some reason the trigger for it refuses to work properly no matter what I try I'm probably going to need to rethink a new reward.

The map is very easy with a healer maybe you should make it harder with nerfing heals or making dungeons even harder for healers + tanks.

The last 2 dungeons are near-impossible/impossible without a healer, and it's can be a lil hectic at times as the healer *cough* Healing during Dur'kolik *cough*

Upgrade minitau's trinket item since the first dungeon has a better one.

Eh it has it's uses, I thought 5% life/mana from kills worked pretty well and was balanced, what would you suggest?

You can store items then pick them up with another loaded character.

Damn that expanded inventory lol, I'll fix it, though it shouldn't be to much of a problem with the last version since if you save or load a character it disables repicking.

Reduce the lumber cost of PVP items because 100 kills is a lil too much make it 50 or something.

I want it to be difficult to get the PvP items thats why I thought 100 total kills was a good number.

I saved my character with my rifleman there and when i loaded my character, i can buy an extra rifleman and than my rifleman appears. Which means i have 2 riflemen. Please fix this bug because the riflemen are imbalanced when having more than 1.

How in the world you pulled that off I don't understand, 1 hero supplies 1 food, mercs cost 1 food, if you repicked you would have lost that 1 food and would have been 1/0 food. When you picked a new hero it should have gone to 1/1 food again. How you managed to get 2 is beyond me.




I'll try to get these fixed, though I can't give an ETA on how long it will take, some of this will take some time ><
 
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Sorry accidentally said "cooldown" for paladins taunt has the same cooldown as his consecrate, I meant to say hot key.
Never mind about the anti-cheating thing not working well, it works I just never tried using a cheat.
Hemet's Insignia should give armor and damage since its a giant minotaur, on use it should give you attack speed along with that movement speed.

Clerics Life ability didn't give me back all my mana when I used it on myself.
 
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Sorry accidentally said "cooldown" for paladins taunt has the same cooldown as his consecrate, I meant to say hot key.

I'll fix that

Hemet's Insignia should give armor and damage since its a giant minotaur, on use it should give you attack speed along with that movement speed.

He's more reffered to as a beast, if you notice the name of the Feat of Strength for killing him is called <The Most Dangerous Game> and the reward is <Hemet's Insignia> reffering to Hemet Nessingwary, the "Greatest" hunter ever. It's his insignia your rewarded with, it has no actual connection to Minotau the Ancient really. Thats why it doesn't give armor and such.

And I was going to give it a active use ability of attack & movement speed but it seems those AoE buff spells don't include an attack speed buff, or I missed it.

Clerics Life ability didn't give me back all my mana when I used it on myself.

That would kind of break the ability..

It drains all of the Cleric's mana to heal the target ally to 100% life.

It's a life saving ability, meant for if a player is extremely low on life and needs an instant heal or he/she will die. It's a last resort type spell. Making it so you could use it on yourself with no penalty would break it a little bit.. And it would definately make it tougher to kill a Cleric in PvP because they could pop an instant heal on themselves when they're low on life and instantly go back to 100%.
 
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Version 3.3.1 Released

===============================================


V3.3.1 Fixes/Changes

= General =

* Increased the gold cost of Armor slightly, weapons remain the same.
* All Rooting spells now have a chance to break when the rooted unit is attacked.
* Food/Water now has a 30 second cooldown to stop players from spam using them.
* Blessing of the Crusader now has an active use ability that increases the attack damage of nearby allied units by 40% for 30 seconds.
* Hemet's Insignia now has an active use ability that increases the movement speed of nearby allies by 20% for 30 seconds.

= Classes =

* The Paladin's Holy Light now properly can be casted on enemy undead units.
* The Assassain's Quick Retreat has been changed to Vanish, and can now be cast on the Assassain.

= Dungeons =

* Damage dealt by dungeon creeps and bosses has been greatly increased.
* Loot distribution after clearing a dungeon has been optimized slightly, and no longer will show multiple messages and such.
 
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Purple doesn't get the rewards from quests as I saw maybe it was because he repicked in beginning or something we tested this many times on a lot of quests and he didn't get anything at all including gold.

He saved then loaded again and that fixed it, he also couldn't accept quests you should state this bug somewhere in the quest log or something and say to reload to fix it.

Assassins hot keys don't work
 
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Purple doesn't get the rewards from quests as I saw maybe it was because he repicked in beginning or something we tested this many times on a lot of quests and he didn't get anything at all including gold.

He saved then loaded again and that fixed it, he also couldn't accept quests you should state this bug somewhere in the quest log or something and say to reload to fix it.

Assassins hot keys don't work

What class was purple using?

Was the bug only occuring for purple?

Were you using V3.3.1?

I tried changing the loot trigger, and if this is happening with 3.3.1 then I may have bugged a part of the trigger, or it may be a typo that it's missing one hero type in the trigger.
 
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He was first using a arcanist when he repicked he picked fire mage then the quests stopped working.

Teleport to valley of giants description is Teleport to naasil marsh.
 
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Uhh, dunno if it's been fixed, but when my necromancer used blood golem on level 15 - 17 i think, it never showed up, i checked the entire map, looking for it, and it was gone. Besides, the golem is annoying, if you get into a dungeon, you gotta wait like 10 minutes, before you can re-summon it. and a sole necromancer's worth VERY little. oh, besides, the save code should be displayed longer, i missed the last 3 characters... i tried to re-save, and i wrote the remaining characters, THEN i tried to load the necromancer, but it was bugged, i couldn't, though, then again, it might just be me, being a moron.
 
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Dude one time I was doing a dungeon and my screen froze for a second and everything got distorted, this is what I saw if you look closely u can see the loading screen and that the bottom of that tower of tents is made out of a dead human. You know its dark sun rpg because of the mob I selected really strange right? There was more pictures too but I didn't post em because it didn't show them again after I tabbed back. For some odd reason the picture of what it appears to be some kind of arthas has some purple crap running down his eyes.
 

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oh, besides, the save code should be displayed longer, i missed the last 3 characters... i tried to re-save, and i wrote the remaining characters, THEN i tried to load the necromancer, but it was bugged, i couldn't, though, then again, it might just be me, being a moron.

:grin: Most people just use the "printscrn" button on their keyboards to capture the code, then paste into paint. When printscrn is pressed, in addition to saving the screenshot, it copies the picture into the memory, which you then paste into paint. Then write down the code into the notepad. :thumbs_up:

I find that below is the easiest way to do it.
 

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Dude one time I was doing a dungeon and my screen froze for a second and everything got distorted, this is what I saw if you look closely u can see the loading screen and that the bottom of that tower of tents is made out of a dead human. You know its dark sun rpg because of the mob I selected really strange right? There was more pictures too but I didn't post em because it didn't show them again after I tabbed back. For some odd reason the picture of what it appears to be some kind of arthas has some purple crap running down his eyes.


Mmmm...... thats a client side issue man, your video card may be crapping out or your comp may be low on memory while running Wc3. I've had something similar happen to me when I was playing C&C Red Alert 3, I had the video settings maxed out and at one point the screen froze and it became all disoriented similar to your screenshot.
 
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