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In the video it looks like you cast the ability on the ground, which means that there is no DarkGeneralTarget, so there is no point to be set and no way to detect when the Move trigger should be turned off. You need a dummy ability that only targets units. Also, "position of Unit" leaks, you need to set a point variable and clear it in every loop.
In the video it looks like you cast the ability on the ground, which means that there is no DarkGeneralTarget, so there is no point to be set and no way to detect when the Move trigger should be turned off. You need a dummy ability that only targets units. Also, "position of Unit" leaks, you need to set a point variable and clear it in every loop.
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