I'm making a spell that is based off of Acid Bomb. The problem is that I want to use the Unit-Damage Target function in the triggers for spell damage. I want the missile to hit and then deal damage, timed so that it looks spiffy.
I was thinking about just making it buff detection, but for some reason this doesn't work. I could be doing it wrong though. I used the wait until condition function, then dealt the damage, but it doesn't work. If anyone can give suggestions on how to do this it would be greatly appreciated.
I was thinking about just making it buff detection, but for some reason this doesn't work. I could be doing it wrong though. I used the wait until condition function, then dealt the damage, but it doesn't work. If anyone can give suggestions on how to do this it would be greatly appreciated.