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Damage System Help

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  • Custom script: call PrintDamageToPlayer(1, GetTriggerPlayer())
The function that prints the damage (both to all players and to only one player) takes a real variable, which dictates how long the message will be displayed. In addition to that you need to end GetTriggerPlayer with (), because it is also a function (a native function provided by the Warcraft III engine).

The above custom script will display to GetTriggerPlayer() for 1 second. The 1 could be any number (whole or decimal) above 0 (because negative time doesn't make sense).
 
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