- Joined
- Jan 23, 2008
- Messages
- 334
I am trying to make a damage over time trigger for a spell and when ever it is activiated it causes the game to lagg. The time could be similar the trigger which only lasts for 10 seconds.
-Events-
-Unit casts a spell
-Conditions-
-<spell being cast> equal to <DoT>
-Actions-
-set <DoTDmg> = 80
-set <DoTDmg> = 80/10
-loop actions from interger 1 to 10
--wait 1 second
--cause <casting unit> to damage <target unit of ability being cast> with damage <DoTDmg> with attack type spells(other one is normal)
I have heard that this can be a problem with a wait time being in the loop, or is there some other problem.
-Events-
-Unit casts a spell
-Conditions-
-<spell being cast> equal to <DoT>
-Actions-
-set <DoTDmg> = 80
-set <DoTDmg> = 80/10
-loop actions from interger 1 to 10
--wait 1 second
--cause <casting unit> to damage <target unit of ability being cast> with damage <DoTDmg> with attack type spells(other one is normal)
I have heard that this can be a problem with a wait time being in the loop, or is there some other problem.