- Joined
- Sep 21, 2012
- Messages
- 6
Hello, my name is The5thelement and I am new here.
I am here because I am having a problem with a Damage over Time trigger.
Here is what I have. Hopefully someone will be able to tell me whats wrong.
Spell Cast
this please let me know.
I am here because I am having a problem with a Damage over Time trigger.
Here is what I have. Hopefully someone will be able to tell me whats wrong.
Spell Cast
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Fireball (Rank 1)
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Actions
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Set CastUnit = (Triggering unit)
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Unit Group - Add (Target unit of ability being cast) to EffectedUnits
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in EffectedUnits and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) has buff Fireball (Rank 1)) Equal to True
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Then - Actions
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Unit - Cause CastUnit to damage (Picked unit), dealing 4.00 damage of attack type Spells and damage type Fire
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Else - Actions
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Unit Group - Remove (Picked unit) from EffectedUnits
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this please let me know.








