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[Spell] Damage-Causing Blink Ability

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Hey, I know I've been slightly abusing the forums and I apologize, this should be the last thread for a while.

My question is, if I were to create a Blink ability, that would do small to moderate damage to enemies around Point A, but not Point B, how would I go about doing that? I imagine I could do something with the Inferno ability or Frost Nova if it would cause damage at Point B, using triggers to modify player position, but that's not what I'm after.

Also, a version of blink that would leave behind a phantom double? The kind that the Blademaster creates.

Your thoughts?
 
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Level 9
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Assuming Point A is the origin of the caster, simply assign a unit group to units near that point, pick every unit and deal damage.

If Point A is the destination of the caster, it's a little tricky since there's a delay between the caster going to the other point (and using Wait would make the ability non-MUI). You should probably use an aoe damage ability and move the unit like you suggested.
 
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Triggering Unit (though NOT Casting Unit) is preserved over a wait, so a simple wait of ~0.5 game time seconds followed by damaging all the units around the Triggering Unit should work just fine, assuming they want to do the damage after the blink.

Also, a version of blink that would leave behind a phantom double? The kind that the Blademaster creates.
Tricky. Making a dummy unit use the Wand of Illusion item's ability is probably the best way to go about it. It probably won't have exactly the same position, though, so it won't fool any humans.

Your thoughts?
Cookie Dough is the best ice cream. Mmmm.
 
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You could have a dummy cast an aoe spell with a cast time set to the delay of blink, for example flame strike, though you have to remove the missile art.

as per leaving a Phantom double, I suggest you make a custom unit that has it's tinting changed and create a unit at position of triggering unit using triggers
 
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I prefer Vanilla, myself


So I had the idea of the ability creating a dummy unit made to look like a bomb (or as close as I can before I get into custom models) that would be spawned as the flash works, only problem is, the bomb spawns at the origin of the destination, which isn't the desired effect, and the bomb doesn't immediately detonate, I've added my triggers.

(Also if someone could tell me where to copy the data for the triggers to put into the bracketed triggers)

I think I'll go for the off-colored duplicate unit, only question is, how can I give it an expiry timer? I struggle a bit with that
 

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Level 9
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So I had the idea of the ability creating a dummy unit made to look like a bomb (or as close as I can before I get into custom models) that would be spawned as the flash works, only problem is, the bomb spawns at the origin of the destination, which isn't the desired effect, and the bomb doesn't immediately detonate, I've added my triggers.

Create the dummy at a point variable assigned to the position of the caster, so it will spawn at the origin, add Wand of Illusion to it and make it cast the ability on the caster.

(Also if someone could tell me where to copy the data for the triggers to put into the bracketed triggers)

Select the trigger -> Right click the trigger name above Events -> Copy as Text.

I think I'll go for the off-colored duplicate unit, only question is, how can I give it an expiry timer? I struggle a bit with that

Wand of Illusion, like the others suggested, is much better, but the function for adding timers is Unit - Add Expiration Timer
  • Unit - Add a 1.00 Generic expiration timer to (Triggering unit)
in case you want to go through with the unit-tinted thing (mind you, if a hero casts that ability it will basically create another hero)
 
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Ok so the bomb's working as intended, thank you Light.

But in this case I can't seem to find the Wand of Illusion, Kaijyuu gave me the Order ID, how do I find the ability using that? I can't seem to find it, it's not named as "mirror image (item)" or "wand of illusion"
 
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