Moderator
M
Moderator
21:51, 22nd Feb 2010
ap0calypse: Rejected
ap0calypse: Rejected
(1 ratings)
...wtf is with the description
fysicly is PHYSICALLY
pathedic is PATHETIC
disserve is DESERVE
.
how the hell do you know thatI'm guessing that some girl broke up with you, whether it was an Egirlfriend or real girlfriend I don't care. You're young as everyone can tell. You'll grow out of it, if not I recommend therapy because self inflicting cuts as you posted above is minor so far but can and will escalate to major inflictions.
he was guessing.
i think you really should add a description that tells more about the maps...not about what you feel or the things that affect your everyday life OUTSIDE the hive. No offense, but no one really cares much. You should also fix grammar. There is an auto correcting feature in the text box you know.
whell there is only one tiny bit that doesn't envolve the hive thats the suicide stuff for the rest it does envolve the hive but you don't know what happend and lets keep it like that shall we?
YES MY FUHRER! lol jk
Disapprove
1) Inbalance hostile creep. North West goblin laboratory was guarded by level 9 heroes with 4 creep level 2-3 while the South East was guard by 4 creep less than level 3?
2) Contain destructible/doodad such as Elven Gate, it could cause AI to bug because they do not know how to break the door. You should have add destroyed/open gate instead of a locked one.
3) Tavern are not suppose to be guarded by any hostile unit.
4) Almost 80% of the terrain was empty, all you did was make the tileset symmetry and nothing much was pour into it. It was unacceptable especially for such a small map.
5) Goldmine resources was way too high, you could have make an alternate gold mine instead of setting each player with only 1 gold mine.
6) Item drop inbalance and some group of creep does not even drop anything at all.
I also do not recommend you to protect a map, especially if it was a melee map.
1/5 (Unacceptable)
XD u downloaded version 1.2 not version 1.3 thats where the thing went wrong
v1.3 are still at unacceptable stage, it doesn't have any much differ apart from reducing the hostile undead hero level from 9 to 3 and those tiny update you did such as adding more scourge unit and changing tiles.
Anyway, melee map does not use hero as hostile unit.
Everything i mention are still not being fix
There is many symmetry genre melee map that are done much better in comparison with this.
I suggest you to view more symmetry melee map before making any more of it to get a much clear visual of how it could be better.
ok now i dont understand eny more i had a map without scourge ect and then dead-man-walking says it is to symmetrical now u say that it isn't symmetrical god i'm confused
We're referring to the tileset being way too symmetrical, but little effort was given to the destructible/doodad.