Disapprove
1) Inbalance hostile creep. North West goblin laboratory was guarded by level 9 heroes with 4 creep level 2-3 while the South East was guard by 4 creep less than level 3?
2) Contain destructible/doodad such as Elven Gate, it could cause AI to bug because they do not know how to break the door. You should have add destroyed/open gate instead of a locked one.
3) Tavern are not suppose to be guarded by any hostile unit.
4) Almost 80% of the terrain was empty, all you did was make the tileset symmetry and nothing much was pour into it. It was unacceptable especially for such a small map.
5) Goldmine resources was way too high, you could have make an alternate gold mine instead of setting each player with only 1 gold mine.
6) Item drop inbalance and some group of creep does not even drop anything at all.
I also do not recommend you to protect a map, especially if it was a melee map.
1/5 (Unacceptable)