- Joined
- Sep 19, 2007
- Messages
- 78
How do i change the water colour in certain areas using GUI and regions specifically i know how to change global water tint but i don't know how to do region specific tinting
Event: Unit enters XXX region
Conditions:
Actions:
--->Environment - Change water tinting color to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Yes, you can do that, or have it at map initialization. Stuff at map initialization sometimes don't work though, so just to be on the safe side:
Water Tinting
Events
Time - Elapsed Game Time Equal to 1.00 seconds
Conditions
Actions
Environment - Change water tinting color to (100.00%, 100.00%, 100.00%) with 0.00% transparency
You can trigger it.
But it is not effective if you have more than one player.
It would be something along the lines of
Event: Unit enters XXX region
Conditions:
Actions:
--->Environment - Change water tinting color to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Set the percents as needed.
of course if you have more than one player then the color of all the water changes across the board.
One thing you could do is use Waterfall - customize it to where you can get its scale down real low - color it the color you want - plop it and then flatten it out.
Why do this. You can do the same thing with the Scenario editor.
K so i spose ill have to do the waterfall option cause i need different water colours in other places, i know how to change it globally everyone told me that like 15 times but the flattened doodad and the waterfall is my best option i think cause i need it to look like lava for a volcanic region thanks everyone... ok just tried waterfall wont work to well, 1 cause it goes over my max doodads limit and it still has blue water splash