Basically, i use a lot of Custom UI's for my map, however one of them, seems to sometimes crash when clicking buy button.
Now i know
Other odd thing, i have no issue on single player or on a online game solo with it.
Now i know
- Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
-
BCPress
-
Events
- Game - WLeft becomes Not equal to 0.00
- Game - WRight becomes Not equal to 0.00
- Game - WBuy becomes Not equal to 0.00
- Game - TLeft becomes Not equal to 0.00
- Game - TRight becomes Not equal to 0.00
- Game - TBuy becomes Not equal to 0.00
- Game - PLeft becomes Not equal to 0.00
- Game - PRight becomes Not equal to 0.00
- Game - PBuy becomes Not equal to 0.00
- Game - BCClose becomes Not equal to 0.00
- Conditions
-
Actions
- -------- Close Button --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BCClose Not equal to 0.00
-
Then - Actions
- Set VariableSet BCClose = 0.00
- Set VariableSet BCLimit = 0
- Custom script: call BlzFrameSetVisible(BlockChainUI, false)
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of BCPlayer) + has |cff800000left|r the BlockChain.))
- Trigger - Turn off BCDistance <gen>
- Else - Actions
-
If - Conditions
- -------- Wings Left --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WLeft Not equal to 0.00
- WingsInt Equal to 0
-
Then - Actions
- Set VariableSet WLeft = 0.00
- Set VariableSet WingsInt = 9
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[1], false)
- Custom script: call BlzFrameSetVisible(WingsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[2], false)
- Custom script: call BlzFrameSetVisible(WingsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[3], false)
- Custom script: call BlzFrameSetVisible(WingsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[4], false)
- Custom script: call BlzFrameSetVisible(WingsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[5], false)
- Custom script: call BlzFrameSetVisible(WingsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[6], false)
- Custom script: call BlzFrameSetVisible(WingsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[7], false)
- Custom script: call BlzFrameSetVisible(WingsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[8], false)
- Custom script: call BlzFrameSetVisible(WingsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[9], false)
- Custom script: call BlzFrameSetVisible(WingsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[0], false)
- Custom script: call BlzFrameSetVisible(WingsC[9], true)
- Else - Actions
-
If - Conditions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WLeft Not equal to 0.00
- WingsInt Greater than 0
-
Then - Actions
- Set VariableSet WLeft = 0.00
- Set VariableSet WingsInt = (WingsInt - 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[1], false)
- Custom script: call BlzFrameSetVisible(WingsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[2], false)
- Custom script: call BlzFrameSetVisible(WingsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[3], false)
- Custom script: call BlzFrameSetVisible(WingsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[4], false)
- Custom script: call BlzFrameSetVisible(WingsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[5], false)
- Custom script: call BlzFrameSetVisible(WingsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[6], false)
- Custom script: call BlzFrameSetVisible(WingsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[7], false)
- Custom script: call BlzFrameSetVisible(WingsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[8], false)
- Custom script: call BlzFrameSetVisible(WingsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[9], false)
- Custom script: call BlzFrameSetVisible(WingsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[0], false)
- Custom script: call BlzFrameSetVisible(WingsC[9], true)
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Wings Right --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WRight Not equal to 0.00
- WingsInt Equal to 9
-
Then - Actions
- Set VariableSet WRight = 0.00
- Set VariableSet WingsInt = 0
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[9], false)
- Custom script: call BlzFrameSetVisible(WingsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[0], false)
- Custom script: call BlzFrameSetVisible(WingsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[1], false)
- Custom script: call BlzFrameSetVisible(WingsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[2], false)
- Custom script: call BlzFrameSetVisible(WingsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[3], false)
- Custom script: call BlzFrameSetVisible(WingsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[4], false)
- Custom script: call BlzFrameSetVisible(WingsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[5], false)
- Custom script: call BlzFrameSetVisible(WingsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[6], false)
- Custom script: call BlzFrameSetVisible(WingsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[7], false)
- Custom script: call BlzFrameSetVisible(WingsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[8], false)
- Custom script: call BlzFrameSetVisible(WingsC[9], true)
- Else - Actions
-
If - Conditions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WRight Not equal to 0.00
- WingsInt Less than 9
-
Then - Actions
- Set VariableSet WRight = 0.00
- Set VariableSet WingsInt = (WingsInt + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[9], false)
- Custom script: call BlzFrameSetVisible(WingsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[0], false)
- Custom script: call BlzFrameSetVisible(WingsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[1], false)
- Custom script: call BlzFrameSetVisible(WingsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[2], false)
- Custom script: call BlzFrameSetVisible(WingsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[3], false)
- Custom script: call BlzFrameSetVisible(WingsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[4], false)
- Custom script: call BlzFrameSetVisible(WingsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[5], false)
- Custom script: call BlzFrameSetVisible(WingsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[6], false)
- Custom script: call BlzFrameSetVisible(WingsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[7], false)
- Custom script: call BlzFrameSetVisible(WingsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WingsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(WingsC[8], false)
- Custom script: call BlzFrameSetVisible(WingsC[9], true)
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Wings Buy --------
- -------- Angel Wings --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 0
- Wings0Int[0] Equal to 1
-
Then - Actions
- Set VariableSet WBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: Them wings are already owned by + WingsOString[1])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 0
- Wings0Int[0] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 5000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 5000)
- Set VariableSet WBuy = 0.00
- Set VariableSet Wings0Int[0] = 1
- Set VariableSet WingsOString[1] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(WingOC[0], udg_WingsOString[1])
- Item - Create |cffc0c0c0Angel|r Wings at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet WingsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + WingsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 0
- Wings0Int[0] Equal to 0
-
Then - Actions
- Set VariableSet WBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 5000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Bronze Wings --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 1
- Wings0Int[1] Equal to 1
-
Then - Actions
- Set VariableSet WBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: Them wings are already owned by + WingsOString[2])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 1
- Wings0Int[1] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 5000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 5000)
- Set VariableSet WBuy = 0.00
- Set VariableSet Wings0Int[1] = 1
- Set VariableSet WingsOString[2] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(WingOC[1], udg_WingsOString[2])
- Item - Create |cff964b00Bronze|r Wings at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet WingsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + WingsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 1
- Wings0Int[1] Equal to 0
-
Then - Actions
- Set VariableSet WBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 5000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Death Wings --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 2
- Wings0Int[2] Equal to 1
-
Then - Actions
- Set VariableSet WBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: Them wings are already owned by + WingsOString[3])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 2
- Wings0Int[2] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 5000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 5000)
- Set VariableSet WBuy = 0.00
- Set VariableSet Wings0Int[2] = 1
- Set VariableSet WingsOString[3] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(WingOC[2], udg_WingsOString[3])
- Item - Create |cff404040Death|r Wings at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet WingsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + WingsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 2
- Wings0Int[2] Equal to 0
-
Then - Actions
- Set VariableSet WBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 5000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Dread Wings --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 3
- Wings0Int[3] Equal to 1
-
Then - Actions
- Set VariableSet WBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: Them wings are already owned by + WingsOString[4])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 3
- Wings0Int[3] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 5000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 5000)
- Set VariableSet WBuy = 0.00
- Set VariableSet Wings0Int[3] = 1
- Set VariableSet WingsOString[4] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(WingOC[3], udg_WingsOString[4])
- Item - Create |cff800000Dread|r Wings at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet WingsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + WingsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 3
- Wings0Int[3] Equal to 0
-
Then - Actions
- Set VariableSet WBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 5000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Fire 'n' Ice Wings --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 4
- Wings0Int[4] Equal to 1
-
Then - Actions
- Set VariableSet WBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: Them wings are already owned by + WingsOString[5])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 4
- Wings0Int[4] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 5000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 5000)
- Set VariableSet WBuy = 0.00
- Set VariableSet Wings0Int[4] = 1
- Set VariableSet WingsOString[5] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(WingOC[4], udg_WingsOString[5])
- Item - Create |cffff0000Ice|r 'n' |cff00ffffFire|r Wings at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet WingsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + WingsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 4
- Wings0Int[4] Equal to 0
-
Then - Actions
- Set VariableSet WBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 5000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Frosty Wings --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 5
- Wings0Int[5] Equal to 1
-
Then - Actions
- Set VariableSet WBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: Them wings are already owned by + WingsOString[6])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 5
- Wings0Int[5] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 5000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 5000)
- Set VariableSet WBuy = 0.00
- Set VariableSet Wings0Int[5] = 1
- Set VariableSet WingsOString[6] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(WingOC[5], udg_WingsOString[6])
- Item - Create |cff00ffffFrosty|r Wings at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet WingsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + WingsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 5
- Wings0Int[5] Equal to 0
-
Then - Actions
- Set VariableSet WBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 5000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Gold Wings --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 6
- Wings0Int[6] Equal to 1
-
Then - Actions
- Set VariableSet WBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: Them wings are already owned by + WingsOString[7])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 6
- Wings0Int[6] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 5000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 5000)
- Set VariableSet WBuy = 0.00
- Set VariableSet Wings0Int[6] = 1
- Set VariableSet WingsOString[7] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(WingOC[6], udg_WingsOString[7])
- Item - Create |cff808000Golden|r Wings at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet WingsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + WingsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 6
- Wings0Int[6] Equal to 0
-
Then - Actions
- Set VariableSet WBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 5000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Sun Wings --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 7
- Wings0Int[7] Equal to 1
-
Then - Actions
- Set VariableSet WBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: Them wings are already owned by + WingsOString[8])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 7
- Wings0Int[7] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 5000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 5000)
- Set VariableSet WBuy = 0.00
- Set VariableSet Wings0Int[7] = 1
- Set VariableSet WingsOString[8] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(WingOC[7], udg_WingsOString[8])
- Item - Create |cffff0000Sun|r Wings at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet WingsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + WingsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 7
- Wings0Int[7] Equal to 0
-
Then - Actions
- Set VariableSet WBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 5000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Valor Wings --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 8
- Wings0Int[8] Equal to 1
-
Then - Actions
- Set VariableSet WBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: Them wings are already owned by + WingsOString[9])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 8
- Wings0Int[8] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 5000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 5000)
- Set VariableSet WBuy = 0.00
- Set VariableSet Wings0Int[8] = 1
- Set VariableSet WingsOString[9] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(WingOC[8], udg_WingsOString[9])
- Item - Create |cffd45e19Valor|r Wings at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet WingsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + WingsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 8
- Wings0Int[8] Equal to 0
-
Then - Actions
- Set VariableSet WBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 5000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Dragon --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 9
- Wings0Int[9] Equal to 1
-
Then - Actions
- Set VariableSet WBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: Them wings are already owned by + WingsOString[10])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 9
- Wings0Int[9] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 5000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 5000)
- Set VariableSet WBuy = 0.00
- Set VariableSet Wings0Int[9] = 1
- Set VariableSet WingsOString[10] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(WingOC[9], udg_WingsOString[10])
- Item - Create |cff800080Dragon|r Wings at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet WingsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + WingsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WBuy Not equal to 0.00
- WingsInt Equal to 9
- Wings0Int[9] Equal to 0
-
Then - Actions
- Set VariableSet WBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 5000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Trail Left --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TLeft Not equal to 0.00
- TrailsInt Equal to 0
-
Then - Actions
- Set VariableSet TLeft = 0.00
- Set VariableSet TrailsInt = 9
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[1], false)
- Custom script: call BlzFrameSetVisible(TrailsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[2], false)
- Custom script: call BlzFrameSetVisible(TrailsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[3], false)
- Custom script: call BlzFrameSetVisible(TrailsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[4], false)
- Custom script: call BlzFrameSetVisible(TrailsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[5], false)
- Custom script: call BlzFrameSetVisible(TrailsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[6], false)
- Custom script: call BlzFrameSetVisible(TrailsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[7], false)
- Custom script: call BlzFrameSetVisible(TrailsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[8], false)
- Custom script: call BlzFrameSetVisible(TrailsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[9], false)
- Custom script: call BlzFrameSetVisible(TrailsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[0], false)
- Custom script: call BlzFrameSetVisible(TrailsC[9], true)
- Else - Actions
-
If - Conditions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TLeft Not equal to 0.00
- TrailsInt Greater than 0
-
Then - Actions
- Set VariableSet TLeft = 0.00
- Set VariableSet TrailsInt = (TrailsInt - 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[1], false)
- Custom script: call BlzFrameSetVisible(TrailsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[2], false)
- Custom script: call BlzFrameSetVisible(TrailsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[3], false)
- Custom script: call BlzFrameSetVisible(TrailsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[4], false)
- Custom script: call BlzFrameSetVisible(TrailsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[5], false)
- Custom script: call BlzFrameSetVisible(TrailsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[6], false)
- Custom script: call BlzFrameSetVisible(TrailsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[7], false)
- Custom script: call BlzFrameSetVisible(TrailsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[8], false)
- Custom script: call BlzFrameSetVisible(TrailsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[9], false)
- Custom script: call BlzFrameSetVisible(TrailsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[0], false)
- Custom script: call BlzFrameSetVisible(TrailsC[9], true)
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Trail Right --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TRight Not equal to 0.00
- TrailsInt Equal to 9
-
Then - Actions
- Set VariableSet TRight = 0.00
- Set VariableSet TrailsInt = 0
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[9], false)
- Custom script: call BlzFrameSetVisible(TrailsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[0], false)
- Custom script: call BlzFrameSetVisible(TrailsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[1], false)
- Custom script: call BlzFrameSetVisible(TrailsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[2], false)
- Custom script: call BlzFrameSetVisible(TrailsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[3], false)
- Custom script: call BlzFrameSetVisible(TrailsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[4], false)
- Custom script: call BlzFrameSetVisible(TrailsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[5], false)
- Custom script: call BlzFrameSetVisible(TrailsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[6], false)
- Custom script: call BlzFrameSetVisible(TrailsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[7], false)
- Custom script: call BlzFrameSetVisible(TrailsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[8], false)
- Custom script: call BlzFrameSetVisible(TrailsC[9], true)
- Else - Actions
-
If - Conditions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TRight Not equal to 0.00
- TrailsInt Less than 9
-
Then - Actions
- Set VariableSet TRight = 0.00
- Set VariableSet TrailsInt = (TrailsInt + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[9], false)
- Custom script: call BlzFrameSetVisible(TrailsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[0], false)
- Custom script: call BlzFrameSetVisible(TrailsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[1], false)
- Custom script: call BlzFrameSetVisible(TrailsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[2], false)
- Custom script: call BlzFrameSetVisible(TrailsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[3], false)
- Custom script: call BlzFrameSetVisible(TrailsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[4], false)
- Custom script: call BlzFrameSetVisible(TrailsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[5], false)
- Custom script: call BlzFrameSetVisible(TrailsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[6], false)
- Custom script: call BlzFrameSetVisible(TrailsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[7], false)
- Custom script: call BlzFrameSetVisible(TrailsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TrailsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(TrailsC[8], false)
- Custom script: call BlzFrameSetVisible(TrailsC[9], true)
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Trail Buy --------
- -------- Money Aura --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 0
- TrailsOInt[0] Equal to 1
-
Then - Actions
- Set VariableSet TBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: That Aura is already owned by + TrailsOString[1])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 0
- TrailsOInt[0] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 3000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 3000)
- Set VariableSet TBuy = 0.00
- Set VariableSet TrailsOInt[0] = 1
- Set VariableSet TrailsOString[1] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(TrailsOC[0], udg_TrailsOString[1])
- Item - Create |cff008000Money|r Aura at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet TrailsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + TrailsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 0
- TrailsOInt[0] Equal to 0
-
Then - Actions
- Set VariableSet TBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 3000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Flaming Aura --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 1
- TrailsOInt[1] Equal to 1
-
Then - Actions
- Set VariableSet TBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: That Aura is already owned by + TrailsOString[2])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 1
- TrailsOInt[1] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 3000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 3000)
- Set VariableSet TBuy = 0.00
- Set VariableSet TrailsOInt[1] = 1
- Set VariableSet TrailsOString[2] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(TrailsOC[1], udg_TrailsOString[2])
- Item - Create |cffd45e19Flaming|r Aura at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet TrailsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + TrailsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 1
- TrailsOInt[1] Equal to 0
-
Then - Actions
- Set VariableSet TBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 3000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Soviet Aura --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 2
- TrailsOInt[2] Equal to 1
-
Then - Actions
- Set VariableSet TBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: That Aura is already owned by + TrailsOString[3])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 2
- TrailsOInt[2] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 3000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 3000)
- Set VariableSet TBuy = 0.00
- Set VariableSet TrailsOInt[2] = 1
- Set VariableSet TrailsOString[3] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(TrailsOC[2], udg_TrailsOString[3])
- Item - Create |cffff0000Soviet|r Aura at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet TrailsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + TrailsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 2
- TrailsOInt[2] Equal to 0
-
Then - Actions
- Set VariableSet TBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 3000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Blood Ritual Aura --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 3
- TrailsOInt[3] Equal to 1
-
Then - Actions
- Set VariableSet TBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: That Aura is already owned by + TrailsOString[4])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 3
- TrailsOInt[3] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 3000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 3000)
- Set VariableSet TBuy = 0.00
- Set VariableSet TrailsOInt[3] = 1
- Set VariableSet TrailsOString[4] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(TrailsOC[3], udg_TrailsOString[4])
- Item - Create |cff800000Blood|r Ritual Aura at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet TrailsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + TrailsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 3
- TrailsOInt[3] Equal to 0
-
Then - Actions
- Set VariableSet TBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 3000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Toxin Ritual Aura --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 4
- TrailsOInt[4] Equal to 1
-
Then - Actions
- Set VariableSet TBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: That Aura is already owned by + TrailsOString[5])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 4
- TrailsOInt[4] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 3000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 3000)
- Set VariableSet TBuy = 0.00
- Set VariableSet TrailsOInt[4] = 1
- Set VariableSet TrailsOString[5] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(TrailsOC[4], udg_TrailsOString[5])
- Item - Create |cff00ff00Toxin|r Ritual Aura at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet TrailsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + TrailsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 4
- TrailsOInt[4] Equal to 0
-
Then - Actions
- Set VariableSet TBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 3000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Void Ritual Aura --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 5
- TrailsOInt[5] Equal to 1
-
Then - Actions
- Set VariableSet TBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: That Aura is already owned by + TrailsOString[6])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 5
- TrailsOInt[5] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 3000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 3000)
- Set VariableSet TBuy = 0.00
- Set VariableSet TrailsOInt[5] = 1
- Set VariableSet TrailsOString[6] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(TrailsOC[5], udg_TrailsOString[6])
- Item - Create |cff800080Void|r Ritual Aura at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet TrailsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + TrailsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 5
- TrailsOInt[5] Equal to 0
-
Then - Actions
- Set VariableSet TBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 3000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Wicker Ritual Aura --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 6
- TrailsOInt[6] Equal to 1
-
Then - Actions
- Set VariableSet TBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: That Aura is already owned by + TrailsOString[7])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 6
- TrailsOInt[6] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 3000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 3000)
- Set VariableSet TBuy = 0.00
- Set VariableSet TrailsOInt[6] = 1
- Set VariableSet TrailsOString[7] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(TrailsOC[6], udg_TrailsOString[7])
- Item - Create |cff000080Wicker|r Ritual Aura at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet TrailsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + TrailsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 6
- TrailsOInt[6] Equal to 0
-
Then - Actions
- Set VariableSet TBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 3000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Fortitude Aura --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 7
- TrailsOInt[7] Equal to 1
-
Then - Actions
- Set VariableSet TBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: That Aura is already owned by + TrailsOString[8])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 7
- TrailsOInt[7] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 3000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 3000)
- Set VariableSet TBuy = 0.00
- Set VariableSet TrailsOInt[7] = 1
- Set VariableSet TrailsOString[8] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(TrailsOC[7], udg_TrailsOString[8])
- Item - Create |cff00ffffFortitude|r Aura at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet TrailsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + TrailsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 7
- TrailsOInt[7] Equal to 0
-
Then - Actions
- Set VariableSet TBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 3000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Nuke Aura --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 8
- TrailsOInt[8] Equal to 1
-
Then - Actions
- Set VariableSet TBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: That Aura is already owned by + TrailsOString[9])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 8
- TrailsOInt[8] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 3000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 3000)
- Set VariableSet TBuy = 0.00
- Set VariableSet TrailsOInt[8] = 1
- Set VariableSet TrailsOString[9] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(TrailsOC[8], udg_TrailsOString[9])
- Item - Create |cff808000Nuke|r Aura at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet TrailsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + TrailsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 8
- TrailsOInt[8] Equal to 0
-
Then - Actions
- Set VariableSet TBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 3000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Eternal Aura --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 9
- TrailsOInt[9] Equal to 1
-
Then - Actions
- Set VariableSet TBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: That Aura is already owned by + TrailsOString[10])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 9
- TrailsOInt[9] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 3000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 3000)
- Set VariableSet TBuy = 0.00
- Set VariableSet TrailsOInt[9] = 1
- Set VariableSet TrailsOString[10] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(TrailsOC[9], udg_TrailsOString[10])
- Item - Create |cffff8080Eternal|r Aura at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet TrailsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + TrailsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TBuy Not equal to 0.00
- TrailsInt Equal to 9
- TrailsOInt[9] Equal to 0
-
Then - Actions
- Set VariableSet TBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 3000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Pets Left --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PLeft Not equal to 0.00
- PetsInt Equal to 0
-
Then - Actions
- Set VariableSet PLeft = 0.00
- Set VariableSet PetsInt = 9
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[1], false)
- Custom script: call BlzFrameSetVisible(PetsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[2], false)
- Custom script: call BlzFrameSetVisible(PetsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[3], false)
- Custom script: call BlzFrameSetVisible(PetsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[4], false)
- Custom script: call BlzFrameSetVisible(PetsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[5], false)
- Custom script: call BlzFrameSetVisible(PetsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[6], false)
- Custom script: call BlzFrameSetVisible(PetsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[7], false)
- Custom script: call BlzFrameSetVisible(PetsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[8], false)
- Custom script: call BlzFrameSetVisible(PetsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[9], false)
- Custom script: call BlzFrameSetVisible(PetsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[0], false)
- Custom script: call BlzFrameSetVisible(PetsC[9], true)
- Else - Actions
-
If - Conditions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PLeft Not equal to 0.00
- PetsInt Greater than 0
-
Then - Actions
- Set VariableSet PLeft = 0.00
- Set VariableSet PetsInt = (PetsInt - 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[1], false)
- Custom script: call BlzFrameSetVisible(PetsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[2], false)
- Custom script: call BlzFrameSetVisible(PetsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[3], false)
- Custom script: call BlzFrameSetVisible(PetsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[4], false)
- Custom script: call BlzFrameSetVisible(PetsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[5], false)
- Custom script: call BlzFrameSetVisible(PetsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[6], false)
- Custom script: call BlzFrameSetVisible(PetsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[7], false)
- Custom script: call BlzFrameSetVisible(PetsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[8], false)
- Custom script: call BlzFrameSetVisible(PetsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[9], false)
- Custom script: call BlzFrameSetVisible(PetsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[0], false)
- Custom script: call BlzFrameSetVisible(PetsC[9], true)
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Pets Right --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PRight Not equal to 0.00
- PetsInt Equal to 9
-
Then - Actions
- Set VariableSet PRight = 0.00
- Set VariableSet PetsInt = 0
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[9], false)
- Custom script: call BlzFrameSetVisible(PetsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[0], false)
- Custom script: call BlzFrameSetVisible(PetsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[1], false)
- Custom script: call BlzFrameSetVisible(PetsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[2], false)
- Custom script: call BlzFrameSetVisible(PetsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[3], false)
- Custom script: call BlzFrameSetVisible(PetsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[4], false)
- Custom script: call BlzFrameSetVisible(PetsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[5], false)
- Custom script: call BlzFrameSetVisible(PetsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[6], false)
- Custom script: call BlzFrameSetVisible(PetsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[7], false)
- Custom script: call BlzFrameSetVisible(PetsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[8], false)
- Custom script: call BlzFrameSetVisible(PetsC[9], true)
- Else - Actions
-
If - Conditions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PRight Not equal to 0.00
- PetsInt Less than 9
-
Then - Actions
- Set VariableSet PRight = 0.00
- Set VariableSet PetsInt = (PetsInt + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 0
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[9], false)
- Custom script: call BlzFrameSetVisible(PetsC[0], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 1
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[0], false)
- Custom script: call BlzFrameSetVisible(PetsC[1], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 2
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[1], false)
- Custom script: call BlzFrameSetVisible(PetsC[2], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 3
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[2], false)
- Custom script: call BlzFrameSetVisible(PetsC[3], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 4
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[3], false)
- Custom script: call BlzFrameSetVisible(PetsC[4], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 5
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[4], false)
- Custom script: call BlzFrameSetVisible(PetsC[5], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 6
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[5], false)
- Custom script: call BlzFrameSetVisible(PetsC[6], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 7
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[6], false)
- Custom script: call BlzFrameSetVisible(PetsC[7], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 8
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[7], false)
- Custom script: call BlzFrameSetVisible(PetsC[8], true)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PetsInt Equal to 9
-
Then - Actions
- Custom script: call BlzFrameSetVisible(PetsC[8], false)
- Custom script: call BlzFrameSetVisible(PetsC[9], true)
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Pets Buy --------
- -------- Trike Pet --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 0
- PetOInt[0] Equal to 1
-
Then - Actions
- Set VariableSet PBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: This Pet is owned by + PetsOString[1])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 0
- PetOInt[0] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 4000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 4000)
- Set VariableSet PBuy = 0.00
- Set VariableSet PetOInt[0] = 1
- Set VariableSet PetsOString[1] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(PetsOC[0], udg_PetsOString[1])
- Item - Create Pet |cffff8080Triceratops|r at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet PetsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + PetsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 0
- PetOInt[0] Equal to 0
-
Then - Actions
- Set VariableSet PBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 4000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Pet Swampling --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 1
- PetOInt[1] Equal to 1
-
Then - Actions
- Set VariableSet PBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: This Pet is owned by + PetsOString[2])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 1
- PetOInt[1] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 4000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 4000)
- Set VariableSet PBuy = 0.00
- Set VariableSet PetOInt[1] = 1
- Set VariableSet PetsOString[2] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(PetsOC[1], udg_PetsOString[2])
- Item - Create Pet |cff008080Swampling|r at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet PetsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + PetsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 1
- PetOInt[1] Equal to 0
-
Then - Actions
- Set VariableSet PBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 4000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Bronto Pet --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 2
- PetOInt[2] Equal to 1
-
Then - Actions
- Set VariableSet PBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: This Pet is owned by + PetsOString[3])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 2
- PetOInt[2] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 4000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 4000)
- Set VariableSet PBuy = 0.00
- Set VariableSet PetOInt[2] = 1
- Set VariableSet PetsOString[3] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(PetsOC[2], udg_PetsOString[3])
- Item - Create Pet |cff80ff80Bronto|r at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet PetsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + PetsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 2
- PetOInt[2] Equal to 0
-
Then - Actions
- Set VariableSet PBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 4000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Raptor Pet --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 3
- PetOInt[3] Equal to 1
-
Then - Actions
- Set VariableSet PBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: This Pet is owned by + PetsOString[4])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 3
- PetOInt[3] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 4000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 4000)
- Set VariableSet PBuy = 0.00
- Set VariableSet PetOInt[3] = 1
- Set VariableSet PetsOString[4] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(PetsOC[3], udg_PetsOString[4])
- Item - Create Pet |cff404040Raptor|r at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet PetsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + PetsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 3
- PetOInt[3] Equal to 0
-
Then - Actions
- Set VariableSet PBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 4000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Rex Pet --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 4
- PetOInt[4] Equal to 1
-
Then - Actions
- Set VariableSet PBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: This Pet is owned by + PetsOString[5])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 4
- PetOInt[4] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 4000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 4000)
- Set VariableSet PBuy = 0.00
- Set VariableSet PetOInt[4] = 1
- Set VariableSet PetsOString[5] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(PetsOC[4], udg_PetsOString[5])
- Item - Create Pet |cff000080Rex|r at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet PetsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + PetsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 4
- PetOInt[4] Equal to 0
-
Then - Actions
- Set VariableSet PBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 4000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Pet Golem --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 5
- PetOInt[5] Equal to 1
-
Then - Actions
- Set VariableSet PBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: This Pet is owned by + PetsOString[6])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 5
- PetOInt[5] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 4000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 4000)
- Set VariableSet PBuy = 0.00
- Set VariableSet PetOInt[5] = 1
- Set VariableSet PetsOString[6] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(PetsOC[5], udg_PetsOString[6])
- Item - Create Pet |cff008000Golem|r at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet PetsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + PetsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 5
- PetOInt[5] Equal to 0
-
Then - Actions
- Set VariableSet PBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 4000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Pet Whelp --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 6
- PetOInt[6] Equal to 1
-
Then - Actions
- Set VariableSet PBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: This Pet is owned by + PetsOString[7])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 6
- PetOInt[6] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 4000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 4000)
- Set VariableSet PBuy = 0.00
- Set VariableSet PetOInt[6] = 1
- Set VariableSet PetsOString[7] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(PetsOC[6], udg_PetsOString[7])
- Item - Create Pet |cff6f2583Whelp|r at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet PetsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + PetsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 6
- PetOInt[6] Equal to 0
-
Then - Actions
- Set VariableSet PBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 4000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Pet Dragon --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 7
- PetOInt[7] Equal to 1
-
Then - Actions
- Set VariableSet PBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: This Pet is owned by + PetsOString[8])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 7
- PetOInt[7] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 4000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 4000)
- Set VariableSet PBuy = 0.00
- Set VariableSet PetOInt[7] = 1
- Set VariableSet PetsOString[8] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(PetsOC[7], udg_PetsOString[8])
- Item - Create Pet |cffff00ffDragon|r at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet PetsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + PetsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 7
- PetOInt[7] Equal to 0
-
Then - Actions
- Set VariableSet PBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 4000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Pet Pteranodon --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 8
- PetOInt[8] Equal to 1
-
Then - Actions
- Set VariableSet PBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: This Pet is owned by + PetsOString[9])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 8
- PetOInt[8] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 4000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 4000)
- Set VariableSet PBuy = 0.00
- Set VariableSet PetOInt[8] = 1
- Set VariableSet PetsOString[9] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(PetsOC[8], udg_PetsOString[9])
- Item - Create Pet |cff808000Pteranodon|r at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet PetsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + PetsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 8
- PetOInt[8] Equal to 0
-
Then - Actions
- Set VariableSet PBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 4000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Pet Phoenix --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 9
- PetOInt[9] Equal to 1
-
Then - Actions
- Set VariableSet PBuy = 0.00
- Game - Display to (Player group((Triggering player))) the text: ([|cffff0000U|rD|cff0000ffA|r]: This Pet is owned by + PetsOString[10])
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 9
- PetOInt[9] Equal to 0
- Score[(Player number of (Triggering player))] Greater than or equal to 5
- ((Triggering player) Current gold) Greater than or equal to 4000
-
Then - Actions
- Set VariableSet Score[(Player number of (Triggering player))] = (Score[(Player number of (Triggering player))] - 5)
- Player - Set (Triggering player).Current gold to (((Triggering player) Current gold) - 4000)
- Set VariableSet PBuy = 0.00
- Set VariableSet PetOInt[9] = 1
- Set VariableSet PetsOString[10] = (Name of (Triggering player))
- Custom script: call BlzFrameSetText(PetsOC[9], udg_PetsOString[10])
- Item - Create Pet |cffd45e19Phoenix|r at (Position of SetHeroGS[(Player number of (Triggering player))])
- Set VariableSet PetsString = (Name of (Last created item))
- Hero - Give (Last created item) to SetHeroGS[(Player number of (Triggering player))]
- Game - Display to (All players) the text: ([|cffff0000U|rD|cff0000ffA|r]: + ((Name of (Triggering player)) + ( is a proud owner of + PetsString)))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PBuy Not equal to 0.00
- PetsInt Equal to 9
- PetOInt[9] Equal to 0
-
Then - Actions
- Set VariableSet PBuy = 0.00
- If (Score[(Player number of (Triggering player))] Less than 5) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- If (((Triggering player) Current gold) Less than 4000) then do (Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...) else do (Do nothing)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Events
Other odd thing, i have no issue on single player or on a online game solo with it.
Last edited: