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Wait why do that when the Hero could do it himself? Upon hero's cast, do step 2.
What is the different between stampede and stampede (Rexxar) in object editor?
I dont get it how to use the Damage Engine help please thanks you
Events

Game - DamageEvent becomes Equal to 1.00
Conditions

Unit-type of (DamageEventSource) Equal to Your Dummy
Actions

Set Angle = (Angle between (DamageSource) and (DamagedUnit))

Set Distance = .... (the distance you want the unit to be knockbacked)

Set tempPoint = (Position of (DamagedUnit))

Set tempPoint2 = (tempPoint offset by Distance towards Angle degrees)

Unit - Move (DamagedUnit) instantly to tempPoint2

Custom script : call RemoveLocation (udg_tempPoint)

Custom script : call RemoveLocation (udg_tempPoint2)

Trigger - Turn off (this trigger)

Unit - Cause (DamageSource) to damage (DamagedUnit) bla bla bla...

Special Effect - Create special effect at origin of (DamagedUnit) using blood bla bla bla...

Special Effect - Destroy (Last created special effect)

Unit - Add a 0.01 seconds Generic expiration timer to (DamageSource)

Trigger - Turn on (this trigger)
something like that.
Events
Game - DamageEvent becomes Equal to 1.00
Conditions
Unit-type of (DamageEventSource) Equal to Your Dummy
Actions
Set Angle = (Angle between (DamageSource) and (DamagedUnit))
Set Distance = .... (the distance you want the unit to be knockbacked)
Set tempPoint = (Position of (DamagedUnit))
Set tempPoint2 = (tempPoint offset by Distance towards Angle degrees)
Unit - Move (DamagedUnit) instantly to tempPoint2
Custom script : call RemoveLocation (udg_tempPoint)
Custom script : call RemoveLocation (udg_tempPoint2)
Trigger - Turn off (this trigger)
Unit - Cause (DamageSource) to damage (DamagedUnit) bla bla bla...
Special Effect - Create special effect at origin of (DamagedUnit) using blood bla bla bla...
Special Effect - Destroy (Last created special effect)
Unit - Add a 0.01 seconds Generic expiration timer to (DamageSource)
Trigger - Turn on (this trigger)
I dont need to Unit - Cause (DamageSource) to damage (DamagedUnit) bla bla bla... because my dummy unit casted Stampade and it will deal damage. So i dont need this?
Do I need to copy the trigger folder test 1?
When i cast the enemy unit instantly move they didnt get "dragged"
I decrease to 150 but it knock so much distance
