I have a trigger to add an item drop set to any unit of a given type upon death. The trigger looks like this: E> A unit dies. C> Triggering unit is of type (Ghoul). A> Run custom script - call ItemTable000000_DropItems()
it totally works but only for 1 instance. it seems the function "call ItemTable000000_DropItems()" turns off the trigger or something after it happens one time. i've tried all kinds of different ways to get this to be a recurring trigger but have had no luck so far. anyone know what the problem is here and how to fix it?
it totally works but only for 1 instance. it seems the function "call ItemTable000000_DropItems()" turns off the trigger or something after it happens one time. i've tried all kinds of different ways to get this to be a recurring trigger but have had no luck so far. anyone know what the problem is here and how to fix it?