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custom scripts turns off trigger?

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Apr 29, 2020
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I have a trigger to add an item drop set to any unit of a given type upon death. The trigger looks like this: E> A unit dies. C> Triggering unit is of type (Ghoul). A> Run custom script - call ItemTable000000_DropItems()

it totally works but only for 1 instance. it seems the function "call ItemTable000000_DropItems()" turns off the trigger or something after it happens one time. i've tried all kinds of different ways to get this to be a recurring trigger but have had no luck so far. anyone know what the problem is here and how to fix it?
 
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