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[JASS] Custom Script destroying a point

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Level 4
Joined
Aug 14, 2007
Messages
66
How do I turn


  • Point - Remove flamepos[(Custom value of (Casting unit))]
into a custom script line?

Also how would I do flamepos[Integer A] the integer in GUI when using for each Integer A from 1 to 10 do etc. ?

and what does


  • Custom script: set bj_wantDestroyGroup = true
do?
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
How do I turn
  • Point - Remove flamepos[(Custom value of (Casting unit))]
into a custom script line?
Using WeU, eh?

Well,

  • Custom script: call RemoveLocation(udg_flamepos[GetUnitUserData(GetTriggerUnit())])
Also how would I do flamepos[Integer A] the integer in GUI when using for each Integer A from 1 to 10 do etc. ?
Erm, wait, what's the problem here? You want to remove flamepos[Integer A]?

  • Custom script: call RemoveLocation(udg_flamepos[bj_forLoopAIndex])
and what does
  • Custom script: set bj_wantDestroyGroup = true
do?
Destroys the next group created by Unit Group - Pick Every Unit... after use.
 
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