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[Solved] Custom script: call DestroyTrigger(Clock) ?

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Sep 30, 2012
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i am working on http://www.hiveworkshop.com/forums/...start-1-0-ease-1-0-a-241757/?prev=r=20&page=2

  • Clock
    • Events
      • Time - Every (1.00 / 32.00) seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • curClock Greater than or equal to Clock
        • Then - Actions
          • Set curClock = 0.00
          • Trigger - Run Gamespeed <gen> (checking conditions)
        • Else - Actions
          • Set curClock = (curClock + 1.00)
very correct sir!
Thx
 
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