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custom lvling spell and few other things

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Level 12
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Dec 17, 2009
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well, how can i add spells on a "Spell book" on a hero?
every 3 hero lvl he gain a new spell on his spell book and every 3 levels the spells gain lvl (more power)?


and how can i make a rank system to normal units, rank incrised by killing units :x
 
you can either make different lvls on the spellbook and change the abilities list for each level (if u dont have alot of lvls this is the easiest way to go)
another way is to create a dummy spellbook with the same order id and have the dummy spellbook disabled. The normal spellbook will collide with the dummy one and inherit its spell. You can only change lvl of spells in the disabled spellbook.heres a guide for that
 
you can either make different lvls on the spellbook and change the abilities list for each level (if u dont have alot of lvls this is the easiest way to go)
another way is to create a dummy spellbook with the same order id and have the dummy spellbook disabled. The normal spellbook will collide with the dummy one and inherit its spell. You can only change lvl of spells in the disabled spellbook.heres a guide for that

jass triggers?
 
#1
Supposed you have 3 spells and each spell has 3 levels.
At Level 1, you only have Spell A (Level 1)
At Level 3, you have Spell A (Level 2) and Spell B (Level 1)
At Level 6, you have Spell A (Level 3) , Spell B (Level 2) , Spell C (Level 1)
At Level 9, you have Spell A (Level 3) , Spell B (Level 3) , Spell C (Level 2)
At Level 12, you have Spell A (Level 3) , Spell B (Level 3) , Spell C (Level 3)

Is this what you want ?

#2
The rank system will be applied to all units or what ?
 
#1
Supposed you have 3 spells and each spell has 3 levels.
At Level 1, you only have Spell A (Level 1)
At Level 3, you have Spell A (Level 2) and Spell B (Level 1)
At Level 6, you have Spell A (Level 3) , Spell B (Level 2) , Spell C (Level 1)
At Level 9, you have Spell A (Level 3) , Spell B (Level 3) , Spell C (Level 2)
At Level 12, you have Spell A (Level 3) , Spell B (Level 3) , Spell C (Level 3)

Is this what you want ?

#2
The rank system will be applied to all units or what ?

@1 yeah exactly

@2 can u set up to "unit type" array?
 
im using a dota like hero selection system https://www.hiveworkshop.com/forums/general-mapping-tutorials-278/how-create-hero-tavern-33339/, but i need to fix some few leaks
to send all bought chapions allied to player 11 to a specific area, and tha same as player 12
(team vs team). And then set camera bounds to picking players at tavern area until the pick a chapion.

this is lame too, but how can i set alliance without use a trigger for each player to treath with another player?
 
Current Rank;
5 kills - Private First Class
15 kills - Specialist
30 kills - Corporal

Those can be configured, test map is attached.

this is exactly what i needed

but can you add a (iten +5 damage spell) for each rank?
 
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