So, my first thoughts were to use a custom version of the upgrade "Long Rifles" that only my hero would have available in his tech tree and that would have a number of levels equal to a corresponding custom skill i have for the hero to learn. my plan was to use a trigger so that when the hero puts a point into my custom skill, the game would set the player's research tech to have the custom upgrade that only applies to my hero researched..... only problem is i dont seem to have any script that involves ability/upgrade levels. i could just make a bunch of copies of my custom upgrade, but i cannot seem to figure out how to add ability levels into my script, and so this seems kinda impossible.... is there a better way to go about what im trying to do?