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Custom Color on minimap

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Level 2
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Oct 9, 2006
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15
hi! is it possible to define to color of the neutral creeps on the minimap?
i´m working on a 6vs6 aoe map and the computers units that get spawned and attack each other are always grey..or brown. cant remember :)

if i change the color with a trigger i can just change the units color. but on the minimap they still remain brown. so its not possible to see if the creeps are pushing a lane or not.

so if there is a way to change the neutral creeps color, please help :)

neutral victim and neutral extra are the players name i need two diffent colors for.

tnx in advance :)
 
Level 5
Joined
May 27, 2007
Messages
132
How exactly is this map set up?

Are the Creeps an army run by a computer? Because if you just places creeps on the map they'd show up as dots on the minimap of various colors based on their strength and numbers, and their official map maker color is Black.
 
Level 2
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Oct 9, 2006
Messages
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yes.. the creeps are like the ones in dota.. or tides of blood.
so computer controlled ones that just spawn and move from A to B.
since its a 6on6 map i have to make the units belong to 2 neutral players (neutral victim and neutral extra in this case here)

i would like to change the color on the minimap.. even if its just red and blue or whatever.
 
Level 5
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Messages
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Why not use this trigger?

Event: A Unit Spawns
Condition: Unit belongs to Player 12(Brown)
Action: Order (Triggering Unit) to attack Cent of Region (DarkGreenBase)

Whenever a unit spawns that belongs to brown(or whatever your computer team is) it'll be ordered to immediately attack a specific region. Just place the region in the center of the other computer controlled base(Lets assume Team A is Dark Green and Team B is Brown) aka Dark Green. Just find a nice empty spot. They'll attack anything on their way. If you pick a good spot, they should destroy all the buildings until they kill the main base.

If you want them to go in specific rows like DotA and they aren't, set regions along the paths. Create regions along the way. like Left1 Left 2 and Left3 and Center 1 Center 2 Right 1 Right 2.

Then modify it so when a unit spawns, it'll enter a region(CenterSpawn LeftSpawn RighSpawn) so LeftSpawn units on Dark Green would be set to attack Left 1 and Brown would attack Left 3. Then have

Event: A unit enters region Left3
Condition: Unit belongs to Player 12(Brown)
Action: Order unit to attack center of region (Left 2)

Trigger Pathing2:

Conditions: Unit belong to player 11(Dark Green)
Event: Order unit to attack at center of region (BaseBrown)
 
Level 8
Joined
Apr 3, 2004
Messages
507
Uh? Did he ask for that?

LazeR-X, how did you change the color? Did you change the color of individual units, or did you actually change the player color?

I'm reasonably certain that you can accomplish your goal by changing the player color, because I seem to remember successfully doing it myself.
 
Level 2
Joined
Oct 9, 2006
Messages
15
yeah thats the point. how do i change a neutral players color?

@ Codexx: the units have to belong to the neutral players, else player12 would gain money for kills..or be able to control the units.

the prob is that its a 6vs6 map..so i cant just define a "normal" players slot as computer.

well.. i just know how to change the color of the spawned creeps. but i have to change the color for the neutral players. and i cant find the trigger or switch where i can define that color.
i´m just able to change the color of player 1-12 :-(
 
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