- Joined
- Nov 13, 2006
- Messages
- 1,814
i want make a % Hp buff, but i am lost a bit with how to disable the bonus hp, i think wait not the best option if we talk about aoe buff (like make roar then remove it after 45 sec), i tryed timer way but idk how could identify what timer expired coz in 2nd trigger what remove the buff in event i must give the fixed array index for timer :/
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Untitled Trigger 006
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to HP buff
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Actions
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Set TempPoint = (Position of (Triggering unit))
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Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TempPoint facing Default building facing degrees
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Unit - Add Dummy HP buff to (Last created unit)
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Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Roar
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Wait 1.00 seconds
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Set TempPoint = (Position of (Triggering unit))
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Set TempUnitGroup = (Units within 600.00 of TempPoint matching (((Matching unit) has buff HP buff ) Equal to True))
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Unit Group - Pick every unit in TempUnitGroup and do (Actions)
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Loop - Actions
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Set Max_HP = (Integer((Life of (Picked unit))))
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Set Buff_Value[(((Player number of (Owner of (Picked unit))) x 30) + 8)] = (Integer(((Real(Max_HP)) x 0.30)))
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Set Max_HP = Buff_Value[(((Player number of (Owner of (Picked unit))) x 30) + 8)]
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Game - Display to (All players) the text: (String(Max_HP))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Max_HP Greater than 0
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Then - Actions
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Set Loop_Integer = ((Max_HP - (Max_HP mod 100)) / 100)
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For each (Integer A) from 1 to Loop_Integer, do (Actions)
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Loop - Actions
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Unit - Add Permanent HP to (Picked unit)
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Unit - Set level of Permanent HP for (Picked unit) to 4
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Unit - Remove Permanent HP from (Picked unit)
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Set Max_HP = (Max_HP / 100)
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Set Loop_Integer = ((Max_HP - (Max_HP mod 10)) / 10)
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For each (Integer A) from 1 to Loop_Integer, do (Actions)
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Loop - Actions
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Unit - Add Permanent HP to (Picked unit)
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Unit - Set level of Permanent HP for (Picked unit) to 3
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Unit - Remove Permanent HP from (Picked unit)
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Set Max_HP = (Max_HP / 10)
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For each (Integer A) from 1 to Loop_Integer, do (Actions)
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Loop - Actions
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Unit - Add Permanent HP to (Picked unit)
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Unit - Set level of Permanent HP for (Picked unit) to 2
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Unit - Remove Permanent HP from (Picked unit)
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Else - Actions
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Countdown Timer - Start BuffTimer[(((Player number of (Owner of (Picked unit))) x 30) + 8)] as a One-shot timer that will expire in 30.00 seconds
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Last edited: